src/main.c

changeset 189
444dfdf790b8
parent 188
bb967c8e51e9
child 190
c90386d55cb2
equal deleted inserted replaced
188:bb967c8e51e9 189:444dfdf790b8
669 code = net_recieve_code(opponent); 669 code = net_recieve_code(opponent);
670 if (code == NETCODE_DECLINE_MOVE) { 670 if (code == NETCODE_DECLINE_MOVE) {
671 uint8_t reason; 671 uint8_t reason;
672 net_recieve_data(opponent, &reason, 1); 672 net_recieve_data(opponent, &reason, 1);
673 eval_move_failed_msg(reason); 673 eval_move_failed_msg(reason);
674 } else if (code == NETCODE_ACCEPT) { 674 } else if (code == NETCODE_ACCEPT_MOVE) {
675 format_move(gamestate, &move); 675 format_move(gamestate, &move);
676 apply_move(gamestate, &move); 676 apply_move(gamestate, &move);
677 /* switch to waiting, even when the game ended. 677 /* switch to waiting, even when the game ended.
678 * we want to receive the "game end" code from the 678 * we want to receive the "game end" code from the
679 * other party. 679 * other party.
816 Move move = ntoh_move(nmove); 816 Move move = ntoh_move(nmove);
817 code = validate_move(gamestate, &move); 817 code = validate_move(gamestate, &move);
818 if (code == VALID_MOVE_SEMANTICS) { 818 if (code == VALID_MOVE_SEMANTICS) {
819 format_move(gamestate, &move); 819 format_move(gamestate, &move);
820 apply_move(gamestate, &move); 820 apply_move(gamestate, &move);
821 net_send_code(opponent, NETCODE_ACCEPT); 821 net_send_code(opponent, NETCODE_ACCEPT_MOVE);
822 822
823 /* send a code for ending the game, if required */ 823 /* send a code for ending the game, if required */
824 bool endgame = true; 824 bool endgame = true;
825 if (gamestate->checkmate) { 825 if (gamestate->checkmate) {
826 net_send_code(opponent, NETCODE_CHECKMATE); 826 net_send_code(opponent, NETCODE_CHECKMATE);

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