| 284 mvaddstr(0, 0, gamestate->fen[gamestate->movecount - 1]); |
284 mvaddstr(0, 0, gamestate->fen[gamestate->movecount - 1]); |
| 285 } |
285 } |
| 286 |
286 |
| 287 for (Rank y = 0 ; y < 8 ; y++) { |
287 for (Rank y = 0 ; y < 8 ; y++) { |
| 288 for (File x = 0 ; x < 8 ; x++) { |
288 for (File x = 0 ; x < 8 ; x++) { |
| 289 Piece piece = piece_at(gamestate, y, x); |
289 Piece piece = piece_at(gamestate, x, y); |
| 290 Color col = piece_color(piece); |
290 Color col = piece_color(piece); |
| 291 |
291 |
| 292 char piecestr[5]; |
292 char piecestr[5]; |
| 293 if (piece) { |
293 if (piece) { |
| 294 if (settings.unicode) { |
294 if (settings.unicode) { |