test/test-fen.c

changeset 218
1e9751f8eb0d
equal deleted inserted replaced
217:507490519676 218:1e9751f8eb0d
1 /*
2 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER.
3 *
4 * Copyright 2026 Mike Becker. All rights reserved.
5 *
6 * Redistribution and use in source and binary forms, with or without
7 * modification, are permitted provided that the following conditions are met:
8 *
9 * 1. Redistributions of source code must retain the above copyright
10 * notice, this list of conditions and the following disclaimer.
11 *
12 * 2. Redistributions in binary form must reproduce the above copyright
13 * notice, this list of conditions and the following disclaimer in the
14 * documentation and/or other materials provided with the distribution.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
17 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
18 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
19 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
20 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
21 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
22 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
23 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
24 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
25 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
26 * POSSIBILITY OF SUCH DAMAGE.
27 *
28 */
29
30 #include "chess/fen.h"
31 #include "ucxtest.h"
32
33 static CX_TEST(test_fen_basic) {
34 /* a test that simply checks if an arbitrary FEN is parsed correctly */
35 const char * fen = "r1n3k1/5qbp/p5p1/1p6/4Q3/B6P/P4PP1/R4RK1 b - - 0 27";
36 Board expected_board = {
37 {WROOK, 0, 0, 0, 0, WROOK, WKING, 0},
38 {WPAWN, 0, 0, 0, 0, WPAWN, WPAWN, 0},
39 {WBISHOP, 0, 0, 0, 0, 0, 0, WPAWN},
40 {0, 0, 0, 0, WQUEEN, 0, 0, 0},
41 {0, BPAWN, 0, 0, 0, 0, 0, 0},
42 {BPAWN, 0, 0, 0, 0, 0, BPAWN, 0},
43 {0, 0, 0, 0, 0, BQUEEN, BBISHOP, BPAWN},
44 {BROOK, 0, BKNIGHT, 0, 0, 0, BKING, 0}
45 };
46 GameState gs;
47 int result = fen_parse(fen, &gs);
48 CX_TEST_DO {
49 CX_TEST_ASSERT(result == 0);
50 CX_TEST_ASSERT(strcmp(gs.fen_start, fen) == 0);
51 /* counter for fifty-move rule initialized with zero */
52 CX_TEST_ASSERT(gs.fifty_cntr_start == 0);
53 /* we start after 53 half-moves have been played */
54 CX_TEST_ASSERT(gs.move_start == 53);
55 /* we have no move history */
56 CX_TEST_ASSERT(gs.movecount == 0);
57 CX_TEST_ASSERT(gs.movecapacity == 0);
58 CX_TEST_ASSERT(gs.moves == NULL);
59 CX_TEST_ASSERT(gs.fen == NULL);
60 /* all castling rights should be revoked */
61 CX_TEST_ASSERT(gs.castling.K == true);
62 CX_TEST_ASSERT(gs.castling.Q == true);
63 CX_TEST_ASSERT(gs.castling.k == true);
64 CX_TEST_ASSERT(gs.castling.q == true);
65 /* check the board */
66 for (File f = 0 ; f < 8 ; f++) {
67 for (Rank r = 0 ; r < 8 ; r++) {
68 Piece exp = expected_board[r][f];
69 Piece p = piece_at(&gs, f, r);
70 char msg[64];
71 sprintf(msg, "expected %u at %c:%c but got %u",
72 exp, filechr(f), rankchr(r), p);
73 CX_TEST_ASSERTM(exp == p, msg);
74 }
75 }
76 /* check that other stuff is empty-initialized */
77 CX_TEST_ASSERT(gs.bname[0] == 0);
78 CX_TEST_ASSERT(gs.wname[0] == 0);
79 CX_TEST_ASSERT(gs.premove[0] == 0);
80 CX_TEST_ASSERT(!gs.checkmate);
81 CX_TEST_ASSERT(!gs.stalemate);
82 CX_TEST_ASSERT(!gs.threefold);
83 CX_TEST_ASSERT(!gs.nomaterial);
84 CX_TEST_ASSERT(!gs.remis);
85 CX_TEST_ASSERT(!gs.wresign);
86 CX_TEST_ASSERT(!gs.bresign);
87 CX_TEST_ASSERT(!gs.ragequit);
88 CX_TEST_ASSERT(!gs.review);
89 /* check that we get the original FEN back */
90 char fen_chk[FEN_MAX_LENGTH];
91 fen_compute(fen_chk, &gs);
92 CX_TEST_ASSERTM(strcmp(fen, fen_chk) == 0, fen_chk);
93 }
94 gamestate_cleanup(&gs);
95 }
96
97 CxTestSuite* test_fen_suite(void) {
98 CxTestSuite* suite = cx_test_suite_new("Test FEN API");
99
100 cx_test_register(suite, test_fen_basic);
101 // TODO: test FENs that describe definitely ended games (for each type of ending)
102 // TODO: test FEN that comes with a non-zero fifty-move rule counter
103 // TODO: test FEN with en-passant threat
104
105 return suite;
106 }

mercurial