test/test-fen.c

changeset 220
04da225a5677
parent 219
24b866230dd4
equal deleted inserted replaced
219:24b866230dd4 220:04da225a5677
95 } 95 }
96 gamestate_cleanup(&gs); 96 gamestate_cleanup(&gs);
97 } 97 }
98 98
99 static CX_TEST(test_fen_with_castling_rights) { 99 static CX_TEST(test_fen_with_castling_rights) {
100 /* a test that simply checks if an arbitrary FEN is parsed correctly */ 100 /* this test contains castling rights and a non-zero fifty-moves counter */
101 const char * fen = "1rbqk1nr/ppp2ppp/2np4/2b1p3/2P5/2N1P1P1/PP1P1PBP/R1BQK1NR w KQk - 1 6"; 101 const char * fen = "1rbqk1nr/ppp2ppp/2np4/2b1p3/2P5/2N1P1P1/PP1P1PBP/R1BQK1NR w KQk - 1 6";
102 Board expected_board = { 102 Board expected_board = {
103 {WROOK, 0, WBISHOP, WQUEEN, WKING, 0, WKNIGHT, WROOK}, 103 {WROOK, 0, WBISHOP, WQUEEN, WKING, 0, WKNIGHT, WROOK},
104 {WPAWN, WPAWN, 0, WPAWN, 0, WPAWN, WBISHOP, WPAWN}, 104 {WPAWN, WPAWN, 0, WPAWN, 0, WPAWN, WBISHOP, WPAWN},
105 {0, 0, WKNIGHT, 0, WPAWN, 0, WPAWN, 0}, 105 {0, 0, WKNIGHT, 0, WPAWN, 0, WPAWN, 0},
160 CX_TEST_ASSERTM(strcmp(fen, fen_chk) == 0, fen_chk); 160 CX_TEST_ASSERTM(strcmp(fen, fen_chk) == 0, fen_chk);
161 } 161 }
162 gamestate_cleanup(&gs); 162 gamestate_cleanup(&gs);
163 } 163 }
164 164
165 static CX_TEST(test_fen_checkmate) {
166 /* this test contains a full game where white is checkmated */
167 const char * fen = "5rk1/1pp4p/p1n3p1/4b1N1/8/1P1N4/P1P3P1/qKB4R w - - 2 26";
168 GameState gs;
169 int result = fen_parse(fen, &gs);
170 CX_TEST_DO {
171 CX_TEST_ASSERT(result == 0);
172 CX_TEST_ASSERT(strcmp(gs.fen_start, fen) == 0);
173 CX_TEST_ASSERT(gs.fifty_cntr_start == 2);
174 CX_TEST_ASSERT(gs.move_start == 50);
175 CX_TEST_ASSERT(current_color(&gs) == WHITE);
176 CX_TEST_ASSERT(!gs.stalemate);
177 CX_TEST_ASSERT(!gs.threefold);
178 CX_TEST_ASSERT(!gs.nomaterial);
179 CX_TEST_ASSERT(!gs.remis);
180 CX_TEST_ASSERT(!gs.wresign);
181 CX_TEST_ASSERT(!gs.bresign);
182 CX_TEST_ASSERT(!gs.ragequit);
183 CX_TEST_ASSERT(!gs.review);
184 /* the checkmate flag must be set */
185 CX_TEST_ASSERT(gs.checkmate);
186 /* check that we get the original FEN back */
187 char fen_chk[FEN_MAX_LENGTH];
188 fen_compute(fen_chk, &gs);
189 CX_TEST_ASSERTM(strcmp(fen, fen_chk) == 0, fen_chk);
190 }
191 gamestate_cleanup(&gs);
192 }
193
165 CxTestSuite* test_fen_suite(void) { 194 CxTestSuite* test_fen_suite(void) {
166 CxTestSuite* suite = cx_test_suite_new("Test FEN API"); 195 CxTestSuite* suite = cx_test_suite_new("Test FEN API");
167 196
168 cx_test_register(suite, test_fen_basic); 197 cx_test_register(suite, test_fen_basic);
169 cx_test_register(suite, test_fen_with_castling_rights); 198 cx_test_register(suite, test_fen_with_castling_rights);
170 // TODO: test FENs that describe definitely ended games (for each type of ending) 199 cx_test_register(suite, test_fen_checkmate);
200 // TODO: test FENs that describe stalemate, threefold, no-material positions
171 // TODO: test FEN with en-passant threat 201 // TODO: test FEN with en-passant threat
172 202
173 return suite; 203 return suite;
174 } 204 }

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