fix regression: position reporting about PGN errors default tip

add 150 example games to test PGN parser

add test directory and make target for tests

make eval_move() and check_move() not change their input string

fix fucked up indentation

add sanity check for result in PGN move text

fix that checkmate notation did not set the check flag in the move

improve implementation of read_pgn() and parse_pgn()

fix implementation of parse_pgn()

fix memory leaks in server_run() when starting the game is aborted

add parse_pgn function which can later be used for automated testing

fix checkmate detection

fix missing cleanup calls in game_play_singlemachine()

fix memory leak when simulating real threats

start fixing issue #895

fixes #893 - pawn could not promote

fixes #891 - wrong move number in FEN

simplify FEN generation and add current_color() function to rules

extracts FEN code into a separate compilation unit

prepare netcode for claiming threefold repetition

implement optional delay - resolves #820

simplify code structure

do not consider empty move strings an invalid move - just ask again

ask for player names during PGN export

fix wrong game state when the waiting player resigns

fix non-POSIX syntax in update-rules.sh

remove unused includes

fix memory leak when playing a game over domain socket as a client

implement interactive game review

fix critical OOM bug in PGN export

(0) -100 -50 -30 tip

mercurial