src/game.h

Mon, 31 Mar 2014 11:41:08 +0200

author
Mike Becker <universe@uap-core.de>
date
Mon, 31 Mar 2014 11:41:08 +0200
changeset 20
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parent 19
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child 23
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permissions
-rw-r--r--

added optional alternate config for chess lib

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1 /*
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2 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER.
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3 *
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4 * Copyright 2014 Mike Becker. All rights reserved.
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5 *
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6 * Redistribution and use in source and binary forms, with or without
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7 * modification, are permitted provided that the following conditions are met:
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8 *
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9 * 1. Redistributions of source code must retain the above copyright
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10 * notice, this list of conditions and the following disclaimer.
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11 *
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12 * 2. Redistributions in binary form must reproduce the above copyright
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13 * notice, this list of conditions and the following disclaimer in the
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14 * documentation and/or other materials provided with the distribution.
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15 *
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16 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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17 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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18 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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19 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
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20 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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21 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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22 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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23 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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24 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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25 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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26 * POSSIBILITY OF SUCH DAMAGE.
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27 *
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28 */
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29
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30 #ifndef GAME_H
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31 #define GAME_H
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32
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33 #include "chess/chess.h"
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34 #include "terminal-chess.h"
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35
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36 #ifdef __cplusplus
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37 extern "C" {
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38 #endif
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39
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40 typedef struct MoveList MoveList;
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41 typedef struct MoveListRoot MoveListRoot;
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42
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43 struct MoveListRoot {
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44 MoveList* first;
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45 MoveList* last;
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46 };
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47
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48 struct MoveList {
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49 Move move;
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50 MoveList* next;
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51 };
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52
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53
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54 void game_start(Settings *settings, int opponent);
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55
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56 void freemovelist(MoveListRoot* list);
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57 void addmove(MoveListRoot *movelist, Move *move);
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58
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59 #ifdef __cplusplus
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60 }
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61 #endif
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62
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63 #endif /* GAME_H */
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64

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