Thu, 10 Apr 2014 11:44:55 +0200
reduced awesome great nanosecond precision so we can compile on OS X
6 | 1 | /* |
2 | * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER. | |
3 | * | |
4 | * Copyright 2014 Mike Becker. All rights reserved. | |
5 | * | |
6 | * Redistribution and use in source and binary forms, with or without | |
7 | * modification, are permitted provided that the following conditions are met: | |
8 | * | |
9 | * 1. Redistributions of source code must retain the above copyright | |
10 | * notice, this list of conditions and the following disclaimer. | |
11 | * | |
12 | * 2. Redistributions in binary form must reproduce the above copyright | |
13 | * notice, this list of conditions and the following disclaimer in the | |
14 | * documentation and/or other materials provided with the distribution. | |
15 | * | |
16 | * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" | |
17 | * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | |
18 | * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE | |
19 | * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE | |
20 | * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR | |
21 | * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF | |
22 | * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS | |
23 | * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN | |
24 | * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) | |
25 | * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE | |
26 | * POSSIBILITY OF SUCH DAMAGE. | |
27 | * | |
28 | */ | |
29 | ||
30 | #include "game.h" | |
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31 | #include "network.h" |
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32 | #include "input.h" |
35 | 33 | #include "colors.h" |
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34 | #include <ncurses.h> |
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35 | #include <string.h> |
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36 | #include <inttypes.h> |
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37 | #include <sys/select.h> |
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38 | |
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39 | static const uint8_t boardx = 10, boardy = 10; |
33 | 40 | static int inputy = 21; /* should be overridden on game startup */ |
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41 | |
33 | 42 | static int timecontrol(GameState *gamestate, GameInfo *gameinfo) { |
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43 | if (gameinfo->timecontrol) { |
33 | 44 | uint16_t white = remaining_movetime(gameinfo, gamestate, WHITE); |
45 | uint16_t black = remaining_movetime(gameinfo, gamestate, BLACK); | |
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46 | mvprintw(boardy+4, boardx-1, |
33 | 47 | "White time: %4" PRIu16 ":%02" PRIu16, |
48 | white / 60, white % 60); | |
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49 | mvprintw(boardy+5, boardx-1, |
33 | 50 | "Black time: %4" PRIu16 ":%02" PRIu16, |
51 | black / 60, black % 60); | |
52 | ||
53 | if (white == 0) { | |
54 | move(inputy, 0); | |
55 | printw("Time is over - Black wins!"); | |
56 | clrtobot(); | |
57 | refresh(); | |
58 | return 1; | |
59 | } | |
60 | if (black == 0) { | |
61 | move(inputy, 0); | |
62 | printw("Time is over - White wins!"); | |
63 | clrtobot(); | |
64 | refresh(); | |
65 | return 1; | |
66 | } | |
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67 | } |
33 | 68 | |
69 | return 0; | |
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70 | } |
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71 | |
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72 | static void draw_board(GameState *gamestate) { |
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73 | for (uint8_t y = 0 ; y < 8 ; y++) { |
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74 | for (uint8_t x = 0 ; x < 8 ; x++) { |
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75 | uint8_t col = gamestate->board[y][x] & COLOR_MASK; |
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76 | uint8_t piece = gamestate->board[y][x] & PIECE_MASK; |
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77 | char piecec; |
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78 | if (piece) { |
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79 | piecec = piece == PAWN ? 'P' : getpiecechr(piece); |
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80 | } else { |
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81 | piecec = ' '; |
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82 | } |
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83 | |
35 | 84 | _Bool boardblack = (y&1)==(x&1); |
85 | attrset((col==WHITE ? A_BOLD : A_DIM)| | |
86 | COLOR_PAIR(col == WHITE ? | |
87 | (boardblack ? COL_WB : COL_WW) : | |
88 | (boardblack ? COL_BB : COL_BW) | |
89 | ) | |
90 | ); | |
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91 | |
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92 | int cy = gamestate->mycolor == WHITE ? boardy-y : boardy-7+y; |
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93 | int cx = gamestate->mycolor == WHITE ? boardx+x*3 : boardx+21-x*3; |
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94 | mvaddch(cy, cx, ' '); |
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95 | mvaddch(cy, cx+1, piecec); |
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96 | mvaddch(cy, cx+2, ' '); |
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97 | } |
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98 | } |
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99 | |
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100 | attrset(A_NORMAL); |
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101 | for (uint8_t i = 0 ; i < 8 ; i++) { |
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102 | int x = gamestate->mycolor == WHITE ? boardx+i*3+1 : boardx+22-i*3; |
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103 | int y = gamestate->mycolor == WHITE ? boardy-i : boardy-7+i; |
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104 | mvaddch(boardy+1, x, 'a'+i); |
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105 | mvaddch(y, boardx-2, '1'+i); |
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106 | } |
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107 | |
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108 | /* move log */ |
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109 | // TODO: introduce window to avoid bugs with a long move log |
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110 | uint8_t logy = 0; |
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111 | const uint8_t logx = boardx + 30; |
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112 | int logi = 1; |
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113 | MoveList *logelem = gamestate->movelist; |
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114 | |
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115 | while (logelem) { |
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116 | logi++; |
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117 | if (logi % 2 == 0) { |
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118 | if ((logi - 2) % 4 == 0) { |
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119 | logy++; |
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120 | move(logy, logx); |
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121 | } |
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122 | printw("%d. ", logi / 2); |
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123 | } |
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124 | |
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125 | if (logelem) { |
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126 | Move move = logelem->move; |
25 | 127 | if ((move.piece&PIECE_MASK) == KING && |
128 | abs(move.tofile-move.fromfile) == 2) { | |
129 | addstr(move.tofile==fileidx('c')?"O-O-O":"O-O"); | |
130 | } else { | |
131 | char logstr[] = { | |
132 | getpiecechr(move.piece), | |
133 | filechr(move.fromfile), rowchr(move.fromrow), | |
134 | move.capture ? 'x':'\0', | |
135 | filechr(move.tofile), rowchr(move.torow), | |
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136 | move.check ? '+' : (move.promotion ? '=' : '\0'), |
25 | 137 | move.promotion ? getpiecechr(move.promotion) : '\0' |
138 | }; | |
139 | for (int stri = 0 ; stri < sizeof(logstr) ; stri++) { | |
140 | if (logstr[stri]) { | |
141 | addch(logstr[stri]); | |
142 | } | |
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143 | } |
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144 | } |
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145 | if (!logelem->next) { |
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146 | if (gamestate->checkmate) { |
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147 | addstr("\b#"); |
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148 | } else if (gamestate->stalemate) { |
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149 | addstr(" stalemate"); |
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150 | } |
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151 | } |
25 | 152 | addch(' '); |
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153 | |
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154 | logelem = logelem->next; |
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155 | } |
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156 | } |
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157 | } |
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158 | |
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159 | static void eval_move_failed_msg(int code) { |
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160 | switch (code) { |
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161 | case AMBIGUOUS_MOVE: |
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162 | printw("Ambiguous move - please specify the piece to move."); |
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163 | break; |
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164 | case INVALID_POSITION: |
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165 | printw("Cannot find the piece that shall be moved."); |
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166 | break; |
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167 | case NEED_PROMOTION: |
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168 | printw("You need to promote the pawn (append \"=Q\" e.g.)!"); |
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169 | break; |
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170 | default: |
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171 | printw("Can't interpret move - please use algebraic notation."); |
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172 | } |
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173 | } |
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174 | |
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175 | static int domove_singlemachine(GameState *gamestate, GameInfo *gameinfo) { |
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176 | |
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177 | const size_t buflen = 8; |
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178 | size_t bufpos = 0; |
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179 | char movestr[buflen]; |
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180 | |
33 | 181 | flushinp(); |
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182 | while (1) { |
33 | 183 | if (timecontrol(gamestate, gameinfo)) { |
184 | return 1; | |
185 | } | |
186 | ||
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187 | move(inputy, 0); |
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188 | printw( |
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189 | "Use chess notation to enter your move.\n" |
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190 | "Or type 'surr' to surrender or 'remis' to end with remis.\n\n" |
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191 | "Type your move: "); |
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192 | clrtoeol(); |
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193 | |
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194 | if (asyncgetnstr(movestr, &bufpos, buflen)) { |
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195 | if (strncmp(movestr, "surr", buflen) == 0) { |
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196 | printw("%s surrendered!", |
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197 | gamestate->mycolor==WHITE?"White":"Black"); |
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198 | clrtoeol(); |
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199 | refresh(); |
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200 | return 1; |
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201 | } else if (strncmp(movestr, "remis", buflen) == 0) { |
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202 | printw("Game ends remis."); |
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203 | clrtoeol(); |
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204 | refresh(); |
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205 | return 1; |
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206 | } else { |
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207 | Move move; |
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208 | int eval_result = eval_move(gamestate, movestr, &move); |
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209 | switch (eval_result) { |
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210 | case VALID_MOVE_SYNTAX: |
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211 | if (validate_move(gamestate, &move)) { |
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212 | apply_move(gamestate, &move); |
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213 | if (gamestate->checkmate) { |
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214 | printw("Checkmate!"); |
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215 | clrtoeol(); |
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216 | return 1; |
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217 | } else if (gamestate->stalemate) { |
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218 | printw("Stalemate!"); |
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219 | clrtoeol(); |
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220 | return 1; |
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221 | } else { |
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222 | return 0; |
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223 | } |
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224 | } else { |
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225 | printw("Invalid move."); |
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226 | } |
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227 | break; |
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228 | default: |
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229 | eval_move_failed_msg(eval_result); |
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230 | } |
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231 | clrtoeol(); |
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232 | } |
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233 | } |
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234 | } |
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235 | } |
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236 | |
33 | 237 | static int sendmove(GameState *gamestate, GameInfo *gameinfo, int opponent) { |
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238 | |
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239 | const size_t buflen = 8; |
33 | 240 | size_t bufpos = 0; |
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241 | char movestr[buflen]; |
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242 | _Bool remisrejected = FALSE; |
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243 | uint8_t code; |
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244 | |
33 | 245 | flushinp(); |
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246 | while (1) { |
33 | 247 | if (timecontrol(gamestate, gameinfo)) { |
248 | net_send_code(opponent, NETCODE_TIMEOVER); | |
249 | return 1; | |
250 | } | |
251 | ||
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252 | move(inputy, 0); |
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253 | if (remisrejected) { |
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254 | printw( |
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255 | "Use chess notation to enter your move.\n" |
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256 | "Remis offer rejected - type 'surr' to surrender. \n\n" |
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257 | "Type your move: "); |
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258 | } else { |
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259 | printw( |
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260 | "Use chess notation to enter your move.\n" |
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261 | "Or type 'surr' to surrender or 'remis' to offer remis.\n\n" |
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262 | "Type your move: "); |
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263 | } |
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264 | clrtoeol(); |
33 | 265 | |
266 | if (asyncgetnstr(movestr, &bufpos, buflen)) { | |
267 | if (strncmp(movestr, "surr", buflen) == 0) { | |
268 | printw("You surrendered!"); | |
269 | clrtoeol(); | |
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270 | refresh(); |
33 | 271 | net_send_code(opponent, NETCODE_SURRENDER); |
272 | return 1; | |
273 | } else if (strncmp(movestr, "remis", buflen) == 0) { | |
274 | if (!remisrejected) { | |
275 | net_send_code(opponent, NETCODE_REMIS); | |
276 | printw("Remis offer sent - waiting for acceptance..."); | |
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277 | refresh(); |
33 | 278 | if (net_recieve_code(opponent) == NETCODE_ACCEPT) { |
279 | printw("\rRemis accepted!"); | |
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280 | clrtoeol(); |
33 | 281 | refresh(); |
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282 | return 1; |
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283 | } else { |
33 | 284 | remisrejected = TRUE; |
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285 | } |
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286 | } |
33 | 287 | } else { |
288 | Move move; | |
289 | int eval_result = eval_move(gamestate, movestr, &move); | |
290 | switch (eval_result) { | |
291 | case VALID_MOVE_SYNTAX: | |
292 | net_send_data(opponent, NETCODE_MOVE, &move, sizeof(Move)); | |
293 | code = net_recieve_code(opponent); | |
294 | move.check = code == NETCODE_CHECK; | |
295 | gamestate->checkmate = code == NETCODE_CHECKMATE; | |
296 | gamestate->stalemate = code == NETCODE_STALEMATE; | |
297 | if (code == NETCODE_DECLINE) { | |
298 | printw("Invalid move."); | |
299 | } else { | |
300 | apply_move(gamestate, &move); | |
301 | if (gamestate->checkmate) { | |
302 | printw("Checkmate!"); | |
303 | clrtoeol(); | |
304 | return 1; | |
305 | } else if (gamestate->stalemate) { | |
306 | printw("Stalemate!"); | |
307 | clrtoeol(); | |
308 | return 1; | |
309 | } else { | |
310 | return 0; | |
311 | } | |
312 | } | |
313 | break; | |
314 | default: | |
315 | eval_move_failed_msg(eval_result); | |
316 | } | |
317 | clrtoeol(); | |
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318 | } |
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319 | } |
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320 | } |
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321 | } |
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322 | |
33 | 323 | static int recvmove(GameState *gamestate, GameInfo *gameinfo, int opponent) { |
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324 | |
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325 | if (net_setnonblocking(opponent, 1)) { |
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326 | printw("Cannot setup nonblocking IO on network socket"); |
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327 | cbreak(); getch(); |
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328 | exit(EXIT_FAILURE); |
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329 | } |
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330 | |
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331 | struct timeval timeout; |
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332 | while (1) { |
33 | 333 | timecontrol(gamestate, gameinfo); |
334 | ||
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335 | move(inputy, 0); |
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336 | printw("Awaiting opponent move..."); |
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337 | clrtoeol(); |
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338 | refresh(); |
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339 | |
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340 | fd_set readfds; |
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341 | |
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342 | FD_ZERO(&readfds); |
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343 | FD_SET(opponent, &readfds); |
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344 | timeout.tv_sec = 0; |
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345 | timeout.tv_usec = 1e5; |
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346 | |
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347 | int result = select(opponent+1, &readfds, NULL, NULL, &timeout); |
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348 | if (result == -1) { |
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349 | printw("\rCannot perform asynchronous network IO"); |
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350 | cbreak(); getch(); |
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351 | exit(EXIT_FAILURE); |
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352 | } |
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353 | if (result > 0) { |
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354 | uint32_t code = net_recieve_code(opponent); |
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355 | |
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356 | Move move; |
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357 | switch (code) { |
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358 | case NETCODE_TIMEOVER: |
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359 | printw("\rYour opponent's time ran out - you win!"); |
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360 | clrtoeol(); |
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361 | return 1; |
34
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362 | case NETCODE_SURRENDER: |
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363 | printw("\rYour opponent surrendered!"); |
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364 | clrtoeol(); |
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365 | return 1; |
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366 | case NETCODE_REMIS: |
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367 | if (prompt_yesno( |
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368 | "\rYour opponent offers remis - do you accept")) { |
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369 | printw("\rRemis accepted!"); |
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370 | clrtoeol(); |
34
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371 | net_send_code(opponent, NETCODE_ACCEPT); |
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372 | return 1; |
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373 | } else { |
34
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374 | net_send_code(opponent, NETCODE_DECLINE); |
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375 | } |
34
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376 | break; |
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377 | case NETCODE_MOVE: |
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378 | net_recieve_data(opponent, &move, sizeof(Move)); |
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379 | if (validate_move(gamestate, &move)) { |
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380 | apply_move(gamestate, &move); |
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381 | if (move.check) { |
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382 | net_send_code(opponent, NETCODE_CHECK); |
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383 | } else if (gamestate->checkmate) { |
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384 | net_send_code(opponent, NETCODE_CHECKMATE); |
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385 | printw("\rCheckmate!"); |
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386 | clrtoeol(); |
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387 | return 1; |
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388 | } else if (gamestate->stalemate) { |
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389 | net_send_code(opponent, NETCODE_STALEMATE); |
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390 | printw("\rStalemate!"); |
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391 | clrtoeol(); |
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392 | return 1; |
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393 | } else { |
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394 | net_send_code(opponent, NETCODE_ACCEPT); |
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395 | } |
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396 | return 0; |
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397 | } else { |
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398 | net_send_code(opponent, NETCODE_DECLINE); |
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399 | } |
33 | 400 | } |
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401 | } |
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402 | } |
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403 | } |
6 | 404 | |
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405 | static void init_board(GameState *gamestate) { |
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406 | Board initboard = { |
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407 | {WROOK, WKNIGHT, WBISHOP, WQUEEN, WKING, WBISHOP, WKNIGHT, WROOK}, |
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408 | {WPAWN, WPAWN, WPAWN, WPAWN, WPAWN, WPAWN, WPAWN, WPAWN}, |
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409 | {0, 0, 0, 0, 0, 0, 0, 0}, |
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410 | {0, 0, 0, 0, 0, 0, 0, 0}, |
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411 | {0, 0, 0, 0, 0, 0, 0, 0}, |
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412 | {0, 0, 0, 0, 0, 0, 0, 0}, |
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413 | {BPAWN, BPAWN, BPAWN, BPAWN, BPAWN, BPAWN, BPAWN, BPAWN}, |
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414 | {BROOK, BKNIGHT, BBISHOP, BQUEEN, BKING, BBISHOP, BKNIGHT, BROOK} |
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415 | }; |
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416 | memcpy(gamestate->board, initboard, sizeof(Board)); |
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417 | } |
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418 | |
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419 | void game_start_singlemachine(Settings *settings) { |
33 | 420 | inputy = getmaxy(stdscr) - 6; |
421 | ||
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422 | GameState gamestate; |
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423 | memset(&gamestate, 0, sizeof(GameState)); |
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424 | init_board(&gamestate); |
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425 | gamestate.mycolor = WHITE; |
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426 | |
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427 | _Bool running; |
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428 | do { |
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429 | clear(); |
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430 | draw_board(&gamestate); |
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431 | running = !domove_singlemachine(&gamestate, &(settings->gameinfo)); |
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432 | gamestate.mycolor = opponent_color(gamestate.mycolor); |
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433 | } while (running); |
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434 | move(0,0); |
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435 | draw_board(&gamestate); |
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436 | |
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437 | gamestate_cleanup(&gamestate); |
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438 | |
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439 | mvaddstr(getmaxy(stdscr)-1, 0, |
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440 | "Game has ended. Press any key to leave..."); |
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441 | refresh(); |
35 | 442 | cbreak(); |
443 | flushinp(); | |
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444 | getch(); |
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445 | } |
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446 | |
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447 | void game_start(Settings *settings, int opponent) { |
33 | 448 | inputy = getmaxy(stdscr) - 6; |
449 | ||
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450 | _Bool myturn = is_server(settings) == |
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451 | (settings->gameinfo.servercolor == WHITE); |
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452 | |
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453 | GameState gamestate; |
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454 | memset(&gamestate, 0, sizeof(GameState)); |
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455 | init_board(&gamestate); |
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456 | gamestate.mycolor = myturn ? WHITE:BLACK; |
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457 | |
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458 | _Bool running; |
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459 | do { |
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460 | clear(); |
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461 | draw_board(&gamestate); |
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462 | if (myturn) { |
33 | 463 | running = !sendmove(&gamestate, &(settings->gameinfo), opponent); |
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464 | } else { |
33 | 465 | running = !recvmove(&gamestate, &(settings->gameinfo), opponent); |
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466 | } |
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467 | myturn ^= TRUE; |
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468 | } while (running); |
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469 | |
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470 | move(0,0); |
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471 | draw_board(&gamestate); |
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472 | |
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473 | gamestate_cleanup(&gamestate); |
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474 | |
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475 | mvaddstr(getmaxy(stdscr)-1, 0, |
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476 | "Game has ended. Press any key to leave..."); |
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477 | refresh(); |
33 | 478 | cbreak(); |
479 | flushinp(); | |
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480 | getch(); |
6 | 481 | } |