Thu, 05 Jun 2025 19:05:02 +0200
remove unnecessary loop variable
6 | 1 | /* |
2 | * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER. | |
3 | * | |
55
54ea19938d57
updated copyright and version info
Mike Becker <universe@uap-core.de>
parents:
51
diff
changeset
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4 | * Copyright 2016 Mike Becker. All rights reserved. |
6 | 5 | * |
6 | * Redistribution and use in source and binary forms, with or without | |
7 | * modification, are permitted provided that the following conditions are met: | |
8 | * | |
9 | * 1. Redistributions of source code must retain the above copyright | |
10 | * notice, this list of conditions and the following disclaimer. | |
11 | * | |
12 | * 2. Redistributions in binary form must reproduce the above copyright | |
13 | * notice, this list of conditions and the following disclaimer in the | |
14 | * documentation and/or other materials provided with the distribution. | |
15 | * | |
16 | * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" | |
17 | * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | |
18 | * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE | |
19 | * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE | |
20 | * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR | |
21 | * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF | |
22 | * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS | |
23 | * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN | |
24 | * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) | |
25 | * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE | |
26 | * POSSIBILITY OF SUCH DAMAGE. | |
27 | * | |
28 | */ | |
29 | ||
30 | #ifndef GAME_H | |
31 | #define GAME_H | |
32 | ||
78 | 33 | #include "chess/game-info.h" |
80
b980a7192b5a
replace _Bool with bool from C23 and/or stdbool.h
Mike Becker <universe@uap-core.de>
parents:
78
diff
changeset
|
34 | #include <stdbool.h> |
6 | 35 | |
36 | #ifdef __cplusplus | |
37 | extern "C" { | |
38 | #endif | |
39 | ||
78 | 40 | typedef struct { |
41 | GameInfo gameinfo; | |
42 | char* port; | |
43 | char* serverhost; /* NULL, if we are about to start a server */ | |
44 | char* continuepgn; | |
45 | char* analyzepgn; | |
80
b980a7192b5a
replace _Bool with bool from C23 and/or stdbool.h
Mike Becker <universe@uap-core.de>
parents:
78
diff
changeset
|
46 | bool singlemachine; |
b980a7192b5a
replace _Bool with bool from C23 and/or stdbool.h
Mike Becker <universe@uap-core.de>
parents:
78
diff
changeset
|
47 | bool unicode; |
78 | 48 | } Settings; |
49 | ||
50 | #define is_server(settings) !((settings)->serverhost) | |
51 | ||
6 | 52 | void game_start(Settings *settings, int opponent); |
51
84f2e380a434
added support for game continuation over network + fixed major bug in checkmate anticipation when the king is attacked diagonally
Mike Becker <universe@uap-core.de>
parents:
26
diff
changeset
|
53 | void game_continue(Settings *settings, int opponent, GameState *gamestate); |
26
e0a76ee1bb2b
introduced single machine mode
Mike Becker <universe@uap-core.de>
parents:
23
diff
changeset
|
54 | void game_start_singlemachine(Settings *settings); |
6 | 55 | |
78 | 56 | int server_run(Settings* settings); |
57 | int client_run(Settings* settings); | |
58 | ||
59 | void dump_moveinfo(GameState *gamestate); | |
60 | void dump_gameinfo(GameInfo *gameinfo); | |
61 | ||
6 | 62 | #ifdef __cplusplus |
63 | } | |
64 | #endif | |
65 | ||
66 | #endif /* GAME_H */ | |
67 |