Fri, 28 Mar 2014 11:45:01 +0100
completed pawn rules + bug fixes for 4-char-moves
6 | 1 | /* |
2 | * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER. | |
3 | * | |
4 | * Copyright 2014 Mike Becker. All rights reserved. | |
5 | * | |
6 | * Redistribution and use in source and binary forms, with or without | |
7 | * modification, are permitted provided that the following conditions are met: | |
8 | * | |
9 | * 1. Redistributions of source code must retain the above copyright | |
10 | * notice, this list of conditions and the following disclaimer. | |
11 | * | |
12 | * 2. Redistributions in binary form must reproduce the above copyright | |
13 | * notice, this list of conditions and the following disclaimer in the | |
14 | * documentation and/or other materials provided with the distribution. | |
15 | * | |
16 | * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" | |
17 | * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | |
18 | * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE | |
19 | * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE | |
20 | * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR | |
21 | * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF | |
22 | * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS | |
23 | * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN | |
24 | * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) | |
25 | * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE | |
26 | * POSSIBILITY OF SUCH DAMAGE. | |
27 | * | |
28 | */ | |
29 | ||
30 | #ifndef GAME_H | |
31 | #define GAME_H | |
32 | ||
33 | #include "terminal-chess.h" | |
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34 | #include <stdint.h> |
6 | 35 | |
36 | #ifdef __cplusplus | |
37 | extern "C" { | |
38 | #endif | |
39 | ||
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970748b9a73b
fixed crucial bug where both players could move at the same time + added pawn rules (TODO: en passant)
Mike Becker <universe@uap-core.de>
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40 | #define PIECE_MASK 0x0F |
970748b9a73b
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Mike Becker <universe@uap-core.de>
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41 | #define COLOR_MASK 0x30 |
970748b9a73b
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Mike Becker <universe@uap-core.de>
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42 | #define ENPASSANT_THREAT 0x40 |
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43 | |
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44 | #define WHITE 0x10 |
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45 | #define BLACK 0x20 |
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46 | |
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47 | #define PAWN 0x01 |
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48 | #define ROOK 0x02 |
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49 | #define KNIGHT 0x03 |
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50 | #define BISHOP 0x04 |
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51 | #define QUEEN 0x05 |
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52 | #define KING 0x06 |
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53 | |
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54 | #define WPAWN (WHITE|PAWN) |
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55 | #define WROOK (WHITE|ROOK) |
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56 | #define WKNIGHT (WHITE|KNIGHT) |
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57 | #define WBISHOP (WHITE|BISHOP) |
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58 | #define WQUEEN (WHITE|QUEEN) |
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59 | #define WKING (WHITE|KING) |
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60 | #define BPAWN (BLACK|PAWN) |
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61 | #define BROOK (BLACK|ROOK) |
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62 | #define BKNIGHT (BLACK|KNIGHT) |
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63 | #define BBISHOP (BLACK|BISHOP) |
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64 | #define BQUEEN (BLACK|QUEEN) |
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65 | #define BKING (BLACK|KING) |
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66 | |
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67 | typedef uint8_t Board[8][8]; |
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68 | |
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69 | typedef struct { |
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70 | uint8_t piece; |
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71 | uint8_t fromfile; |
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72 | uint8_t fromrow; |
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73 | uint8_t tofile; |
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74 | uint8_t torow; |
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75 | _Bool check; |
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76 | _Bool checkmate; |
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77 | _Bool capture; |
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78 | } Move; |
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79 | |
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80 | #define POS_UNSPECIFIED UINT8_MAX |
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970748b9a73b
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Mike Becker <universe@uap-core.de>
parents:
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81 | #define mdst(b,m) b[m->torow][m->tofile] |
970748b9a73b
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parents:
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82 | #define msrc(b,m) b[m->fromrow][m->fromfile] |
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83 | |
13 | 84 | #define isidx(idx) ((uint8_t)idx < 8) |
85 | ||
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86 | #define isfile(file) (file >= 'a' && file <= 'h') |
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87 | #define isrow(row) (row >= '1' && row <= '8') |
13 | 88 | |
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89 | #define rowidx(row) (row-'1') |
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90 | #define fileidx(file) (file-'a') |
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91 | |
13 | 92 | #define chkidx(move) (isidx(move->fromfile) && isidx(move->fromrow) && \ |
93 | isidx(move->tofile) && isidx(move->torow)) | |
94 | ||
95 | /* secure versions - use, if index is not checked with isidx() */ | |
96 | #define fileidx_s(c) (isfile(c)?fileidx(c):POS_UNSPECIFIED) | |
97 | #define rowidx_s(c) (isrow(c)?rowidx(c):POS_UNSPECIFIED) | |
98 | ||
6 | 99 | void game_start(Settings *settings, int opponent); |
100 | ||
101 | #ifdef __cplusplus | |
102 | } | |
103 | #endif | |
104 | ||
105 | #endif /* GAME_H */ | |
106 |