src/chess/pawn.c

Tue, 13 Aug 2019 00:33:59 +0200

author
Mike Becker <universe@uap-core.de>
date
Tue, 13 Aug 2019 00:33:59 +0200
changeset 70
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parent 55
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permissions
-rw-r--r--

pgn parser can now handle comments (although it ignores them for now)

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1 /*
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2 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER.
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3 *
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4 * Copyright 2016 Mike Becker. All rights reserved.
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5 *
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6 * Redistribution and use in source and binary forms, with or without
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7 * modification, are permitted provided that the following conditions are met:
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8 *
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9 * 1. Redistributions of source code must retain the above copyright
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10 * notice, this list of conditions and the following disclaimer.
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11 *
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12 * 2. Redistributions in binary form must reproduce the above copyright
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13 * notice, this list of conditions and the following disclaimer in the
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14 * documentation and/or other materials provided with the distribution.
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15 *
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16 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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17 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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18 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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19 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
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20 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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21 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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22 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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23 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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24 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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25 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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26 * POSSIBILITY OF SUCH DAMAGE.
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27 *
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28 */
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29
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30 #include "pawn.h"
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31 #include "rules.h"
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32
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33 _Bool pawn_chkrules(GameState *gamestate, Move *move) {
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34 int8_t d = ((move->piece & COLOR_MASK) == WHITE ? -1 : 1);
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35
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36 if (move->torow == (d < 0 ? 7 : 0)) {
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37 if (move->promotion) {
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38 uint8_t promopiece = move->promotion & PIECE_MASK;
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39 if (!promopiece || promopiece == PAWN || promopiece == KING) {
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40 return 0;
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41 }
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42 } else {
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43 return 0;
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44 }
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45 } else {
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46 if (move->promotion) {
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47 return 0;
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48 }
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49 }
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50
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51 if (move->capture) {
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52 if (move->fromrow == move->torow + d && (
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53 move->fromfile == move->tofile + 1 ||
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54 move->fromfile == move->tofile - 1)) {
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56 return mdst(gamestate->board, move) ||
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57 (gamestate->board[move->fromrow][move->tofile]
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58 & ENPASSANT_THREAT);
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59 } else {
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60 return 0;
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61 }
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62 } else {
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63 if (move->fromfile == move->tofile) {
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64 return (move->fromrow == move->torow + d) ||
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65 (move->fromrow == (d < 0 ? 1 : 6) && /* advanced first move */
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66 move->fromrow == move->torow + d*2);
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67 } else {
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68 return 0;
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69 }
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70 }
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71 }
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72
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73 _Bool pawn_isblocked(GameState *gamestate, Move *move) {
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74 if (move->torow == move->fromrow + 1 || move->torow == move->fromrow - 1) {
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75 return mdst(gamestate->board, move) && !move->capture;
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76 } else {
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77 return mdst(gamestate->board, move) ||
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78 gamestate->board[(move->fromrow+move->torow)/2][move->tofile];
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79 }
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80 }

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