Tue, 13 Aug 2019 00:33:59 +0200
pgn parser can now handle comments (although it ignores them for now)
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1 | /* |
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2 | * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER. |
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3 | * |
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4 | * Copyright 2016 Mike Becker. All rights reserved. |
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5 | * |
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6 | * Redistribution and use in source and binary forms, with or without |
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7 | * modification, are permitted provided that the following conditions are met: |
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8 | * |
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9 | * 1. Redistributions of source code must retain the above copyright |
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10 | * notice, this list of conditions and the following disclaimer. |
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Mike Becker <universe@uap-core.de>
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11 | * |
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12 | * 2. Redistributions in binary form must reproduce the above copyright |
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13 | * notice, this list of conditions and the following disclaimer in the |
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14 | * documentation and/or other materials provided with the distribution. |
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15 | * |
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16 | * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
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17 | * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
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18 | * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE |
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19 | * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE |
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20 | * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
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21 | * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
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22 | * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
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23 | * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
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24 | * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
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25 | * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE |
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26 | * POSSIBILITY OF SUCH DAMAGE. |
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27 | * |
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28 | */ |
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29 | |
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30 | #include "rules.h" |
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31 | #include "king.h" |
25 | 32 | #include <stdlib.h> |
33 | ||
34 | static _Bool king_castling_chkmoved(GameState *gamestate, | |
35 | uint8_t row, uint8_t file) { | |
36 | ||
37 | MoveList *ml = gamestate->movelist; | |
38 | while (ml) { | |
39 | if (ml->move.fromfile == file && ml->move.fromrow == row) { | |
40 | return 1; | |
41 | } | |
42 | ml = ml->next; | |
43 | } | |
44 | ||
45 | return 0; | |
46 | } | |
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47 | |
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48 | _Bool king_chkrules(GameState *gamestate, Move* move) { |
25 | 49 | if (abs(move->torow - move->fromrow) <= 1 && |
50 | abs(move->tofile - move->fromfile) <= 1) { | |
51 | return 1; | |
52 | } else { | |
53 | /* castling */ | |
54 | if (move->fromrow == move->torow && | |
55 | move->fromrow == ((move->piece&COLOR_MASK) == WHITE ? 0 : 7) && | |
56 | move->fromfile == fileidx('e') && | |
57 | (move->tofile == fileidx('c') || move->tofile == fileidx('g'))) { | |
58 | ||
59 | return !king_castling_chkmoved(gamestate, | |
60 | move->fromrow, move->fromfile) && | |
61 | !king_castling_chkmoved(gamestate, move->fromrow, | |
62 | move->tofile == fileidx('c') ? 0 : 7); | |
63 | } else { | |
64 | return 0; | |
65 | } | |
66 | } | |
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67 | } |
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68 | |
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69 | _Bool king_isblocked(GameState *gamestate, Move *move) { |
25 | 70 | |
71 | uint8_t opponent_color = opponent_color(move->piece&COLOR_MASK); | |
72 | ||
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73 | /* being in check does not "block" the king, so don't test it here */ |
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refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
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74 | _Bool blocked = 0; |
d726e4b46c33
refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
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75 | |
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fixes castling not printed correctly to PGN
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76 | /* just test, if castling move is blocked */ |
25 | 77 | if (abs(move->tofile - move->fromfile) == 2) { |
78 | if (move->tofile == fileidx('c')) { | |
79 | blocked |= gamestate->board[move->torow][fileidx('b')]; | |
80 | } | |
81 | uint8_t midfile = (move->tofile+move->fromfile)/2; | |
82 | blocked |= gamestate->lastmove->move.check || | |
83 | gamestate->board[move->torow][midfile] || | |
84 | is_covered(gamestate, move->torow, midfile, opponent_color); | |
85 | } | |
86 | ||
87 | return blocked; | |
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88 | } |