src/game.h

Sat, 22 Mar 2014 17:23:07 +0100

author
Mike Becker <universe@uap-core.de>
date
Sat, 22 Mar 2014 17:23:07 +0100
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prepared code base for implementing rules

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1 /*
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2 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER.
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3 *
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4 * Copyright 2014 Mike Becker. All rights reserved.
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5 *
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6 * Redistribution and use in source and binary forms, with or without
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7 * modification, are permitted provided that the following conditions are met:
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8 *
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9 * 1. Redistributions of source code must retain the above copyright
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10 * notice, this list of conditions and the following disclaimer.
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11 *
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12 * 2. Redistributions in binary form must reproduce the above copyright
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13 * notice, this list of conditions and the following disclaimer in the
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14 * documentation and/or other materials provided with the distribution.
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15 *
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16 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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17 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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18 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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19 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
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20 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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21 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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22 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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23 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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24 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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25 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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26 * POSSIBILITY OF SUCH DAMAGE.
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27 *
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28 */
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29
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30 #ifndef GAME_H
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31 #define GAME_H
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32
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33 #include "terminal-chess.h"
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34 #include <stdint.h>
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35
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36 #ifdef __cplusplus
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37 extern "C" {
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38 #endif
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39
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40 #define PIECE_MASK 0x0F
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41 #define COLOR_MASK 0xF0
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42
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43 #define WHITE 0x10
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44 #define BLACK 0x20
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45
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46 #define PAWN 0x01
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47 #define ROOK 0x02
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48 #define KNIGHT 0x03
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49 #define BISHOP 0x04
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50 #define QUEEN 0x05
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51 #define KING 0x06
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52
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53 #define WPAWN (WHITE|PAWN)
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54 #define WROOK (WHITE|ROOK)
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55 #define WKNIGHT (WHITE|KNIGHT)
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56 #define WBISHOP (WHITE|BISHOP)
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57 #define WQUEEN (WHITE|QUEEN)
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58 #define WKING (WHITE|KING)
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59 #define BPAWN (BLACK|PAWN)
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60 #define BROOK (BLACK|ROOK)
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61 #define BKNIGHT (BLACK|KNIGHT)
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62 #define BBISHOP (BLACK|BISHOP)
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63 #define BQUEEN (BLACK|QUEEN)
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64 #define BKING (BLACK|KING)
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65
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66 typedef uint8_t Board[8][8];
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67
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68 typedef struct {
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69 uint8_t piece;
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70 uint8_t fromfile;
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71 uint8_t fromrow;
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72 uint8_t tofile;
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73 uint8_t torow;
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74 _Bool check;
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75 _Bool capture;
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76 } Move;
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77
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78 #define isfile(file) (file >= 'a' && file <= 'h')
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79 #define isrow(row) (row >= '1' && row <= '8')
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80 #define rowidx(row) (row-'1')
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81 #define fileidx(file) (file-'a')
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82
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83 void game_start(Settings *settings, int opponent);
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84
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85 #ifdef __cplusplus
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86 }
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87 #endif
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88
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89 #endif /* GAME_H */
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90

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