name
ascension
description
Game Engine written in pure C
owner
Mike Becker <universe@uap-core.de>
last change
Tue, 22 Apr 2025 19:36:27 +0200

Changes

Tue, 22 Apr 2025 19:36:27 +0200 Mike Becker improve error.c functions default tip changeset | files
Mon, 21 Apr 2025 17:52:01 +0200 Mike Becker fix probably incorrect array access of struct members changeset | files
Mon, 21 Apr 2025 17:27:33 +0200 Mike Becker use refcounted objects for textures instead of pass-by-value int structs changeset | files
Sun, 20 Apr 2025 15:41:16 +0200 Mike Becker add support for 2d textures in sprite shader - fixes #386 changeset | files
Sat, 19 Apr 2025 19:30:46 +0200 Mike Becker skip sprite rendering when there are no sprites in the scene changeset | files
Sat, 19 Apr 2025 15:06:24 +0200 Mike Becker make asset paths configurable changeset | files
Sat, 19 Apr 2025 13:00:32 +0200 Mike Becker fix debug output changeset | files
Sat, 19 Apr 2025 12:54:49 +0200 Mike Becker put snake test program into separate directory changeset | files
Sat, 19 Apr 2025 12:18:43 +0200 Mike Becker implement view matrix in sprite shader changeset | files
Sat, 19 Apr 2025 11:42:53 +0200 Mike Becker add generic mesh draw function and move sprite draw function to separate unit changeset | files
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Tue, 22 Apr 2025 19:36:27 +0200 default changeset | changelog | files
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