name
ascension
description
Game Engine written in pure C
owner
Mike Becker <universe@uap-core.de>
last change
Fri, 25 Jul 2025 19:19:54 +0200

Changes

Fri, 25 Jul 2025 19:19:54 +0200 Mike Becker simplify how pre-defined shader IDs work default tip changeset | files
Fri, 25 Jul 2025 18:58:50 +0200 Mike Becker prevent attempts to load a shader again that already failed before changeset | files
Fri, 25 Jul 2025 18:54:51 +0200 Mike Becker fix broken nullptr handling in asc_shader_use() - fixes #696 changeset | files
Fri, 25 Jul 2025 18:50:36 +0200 Mike Becker clean up the messy shader code specification changeset | files
Thu, 24 Jul 2025 20:58:00 +0200 Mike Becker vastly deduplicate shader creation code changeset | files
Wed, 23 Jul 2025 00:27:46 +0200 Mike Becker slightly improve error handling changeset | files
Tue, 22 Jul 2025 21:38:02 +0200 Mike Becker resolve several minor TODOs changeset | files
Tue, 22 Jul 2025 20:57:13 +0200 Mike Becker remove outdated TODO comments changeset | files
Tue, 22 Jul 2025 20:50:50 +0200 Mike Becker add more vector arithmetic functions changeset | files
Mon, 21 Jul 2025 21:28:34 +0200 Mike Becker improve snap-to-grid-movement changeset | files
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Fri, 25 Jul 2025 19:19:54 +0200 default changeset | changelog | files
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