name
ascension
description
Game Engine written in pure C
owner
Mike Becker <universe@uap-core.de>
last change
Mon, 28 Jul 2025 23:11:30 +0200

Changes

Mon, 28 Jul 2025 23:11:30 +0200 Mike Becker make initial window size depend on UI scaling factor default tip changeset | files
Sun, 27 Jul 2025 23:54:33 +0200 Mike Becker replace ugly backdrop texture changeset | files
Sun, 27 Jul 2025 23:44:14 +0200 Mike Becker first idea of what the main scene could look like changeset | files
Sun, 27 Jul 2025 23:34:19 +0200 Mike Becker add asc_create_flags() utility function changeset | files
Sat, 26 Jul 2025 21:13:05 +0200 Mike Becker simplify build and copy assets to build dir changeset | files
Fri, 25 Jul 2025 19:19:54 +0200 Mike Becker simplify how pre-defined shader IDs work changeset | files
Fri, 25 Jul 2025 18:58:50 +0200 Mike Becker prevent attempts to load a shader again that already failed before changeset | files
Fri, 25 Jul 2025 18:54:51 +0200 Mike Becker fix broken nullptr handling in asc_shader_use() - fixes #696 changeset | files
Fri, 25 Jul 2025 18:50:36 +0200 Mike Becker clean up the messy shader code specification changeset | files
Thu, 24 Jul 2025 20:58:00 +0200 Mike Becker vastly deduplicate shader creation code changeset | files
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Mon, 28 Jul 2025 23:11:30 +0200 default changeset | changelog | files
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