name
ascension
description
Game Engine written in pure C
owner
Mike Becker <universe@uap-core.de>
last change
Sun, 01 Jun 2025 16:35:23 +0200

Changes

Sun, 01 Jun 2025 16:35:23 +0200 Mike Becker remove pre-defined dummy textures by introducing conditional compilation for shaders default tip changeset | files
Sun, 01 Jun 2025 14:59:40 +0200 Mike Becker fix incorrect flip of viewport y-axis changeset | files
Sun, 01 Jun 2025 14:53:59 +0200 Mike Becker remove the need for a second pair of texture coordinates changeset | files
Sun, 01 Jun 2025 14:33:58 +0200 Mike Becker rename parameters of asc_set_rotation() changeset | files
Sun, 01 Jun 2025 14:28:30 +0200 Mike Becker add possibility to modify the node's transformation matrix changeset | files
Sun, 01 Jun 2025 14:28:00 +0200 Mike Becker move flag macros to datatypes.h changeset | files
Sat, 31 May 2025 22:39:19 +0200 Mike Becker remove outdated functions changeset | files
Fri, 30 May 2025 19:37:23 +0200 Mike Becker add 2D affine transformations changeset | files
Fri, 30 May 2025 19:32:13 +0200 Mike Becker add functions to scale vectors changeset | files
Thu, 29 May 2025 11:34:34 +0200 Mike Becker add UI scaling changeset | files
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Sun, 01 Jun 2025 16:35:23 +0200 default changeset | changelog | files
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