name
ascension
description
Game Engine written in pure C
owner
Mike Becker <universe@uap-core.de>
last change
Tue, 10 Jun 2025 19:29:07 +0200

Changes

Tue, 10 Jun 2025 19:29:07 +0200 Mike Becker prepare implementation of primitives default tip changeset | files
Tue, 10 Jun 2025 19:17:21 +0200 Mike Becker fix includes in glcontext.c changeset | files
Mon, 09 Jun 2025 14:02:40 +0200 Mike Becker implement edge-triggered key press/release changeset | files
Mon, 09 Jun 2025 13:18:41 +0200 Mike Becker add dynamic reload of all shaders changeset | files
Sun, 08 Jun 2025 14:58:19 +0200 Mike Becker refactor shader management - resolves #684 changeset | files
Sun, 08 Jun 2025 14:57:54 +0200 Mike Becker add option to enable ASan changeset | files
Sun, 01 Jun 2025 16:35:23 +0200 Mike Becker remove pre-defined dummy textures by introducing conditional compilation for shaders changeset | files
Sun, 01 Jun 2025 14:59:40 +0200 Mike Becker fix incorrect flip of viewport y-axis changeset | files
Sun, 01 Jun 2025 14:53:59 +0200 Mike Becker remove the need for a second pair of texture coordinates changeset | files
Sun, 01 Jun 2025 14:33:58 +0200 Mike Becker rename parameters of asc_set_rotation() changeset | files
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Tue, 10 Jun 2025 19:29:07 +0200 default changeset | changelog | files
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