name
ascension
description
Game Engine written in pure C
owner
Mike Becker <universe@uap-core.de>
last change
Tue, 19 Aug 2025 18:51:46 +0200

Changes

Tue, 19 Aug 2025 18:51:46 +0200 Mike Becker further improve names and docu of the uniform location init functions default tip changeset | files
Tue, 19 Aug 2025 18:26:20 +0200 Mike Becker improve names of asc_shader_init_uniform... function/macro changeset | files
Tue, 19 Aug 2025 18:23:47 +0200 Mike Becker behaviors can now be paused while the node is hidden changeset | files
Tue, 19 Aug 2025 18:05:35 +0200 Mike Becker rename test folder to demo changeset | files
Mon, 18 Aug 2025 23:11:50 +0200 Mike Becker convert behavior list to a behavior map changeset | files
Sat, 16 Aug 2025 22:59:49 +0200 Mike Becker add simple game over screen changeset | files
Wed, 13 Aug 2025 23:55:55 +0200 Mike Becker fix that the window would take a little more than the full height not giving space for potential docks on the desktop changeset | files
Wed, 13 Aug 2025 23:49:39 +0200 Mike Becker fix that backdrop texture scale was not inverting the ui scale changeset | files
Tue, 12 Aug 2025 21:04:59 +0200 Mike Becker update viewports of cameras before executing behaviors, so that the new viewport information is available in the behavior functions changeset | files
Sat, 09 Aug 2025 14:36:39 +0200 Mike Becker fix incorrect file/line information when catching GL errors changeset | files
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Tue, 19 Aug 2025 18:51:46 +0200 default changeset | changelog | files
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