name
ascension
description
Game Engine written in pure C
owner
Mike Becker <universe@uap-core.de>
last change
Sat, 02 Aug 2025 21:43:39 +0200

Changes

Sat, 02 Aug 2025 21:43:39 +0200 Mike Becker add a frame to the main scene + implement the necessary asc_rectangle_set_bounds() function default tip changeset | files
Sat, 02 Aug 2025 15:45:43 +0200 Mike Becker fix that using mipmap filtering did not generate the necessary mipmaps changeset | files
Sat, 02 Aug 2025 15:19:06 +0200 Mike Becker add player colors changeset | files
Sat, 02 Aug 2025 14:58:30 +0200 Mike Becker add null safety in case a sprite is created without texture parameters changeset | files
Sat, 02 Aug 2025 13:20:51 +0200 Mike Becker redesign game field and make it larger (and the player faster) changeset | files
Sat, 02 Aug 2025 13:07:28 +0200 Mike Becker remove the possibility of non-lazy-initializable shader programs changeset | files
Fri, 01 Aug 2025 18:19:33 +0200 Mike Becker make the default window scaling and positioning screen resolution dependent changeset | files
Fri, 01 Aug 2025 18:18:57 +0200 Mike Becker add functions to change the window position changeset | files
Fri, 01 Aug 2025 17:58:28 +0200 Mike Becker update player texture changeset | files
Fri, 01 Aug 2025 17:57:39 +0200 Mike Becker make asc_ui_scale_auto() normalized with Full HD as 100% changeset | files
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Sat, 02 Aug 2025 21:43:39 +0200 default changeset | changelog | files
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