name
ascension
description
Game Engine written in pure C
owner
Mike Becker <universe@uap-core.de>
last change
Tue, 18 Mar 2025 22:43:31 +0100

Changes

Tue, 18 Mar 2025 22:43:31 +0100 Mike Becker prepare code for embedding shader sources with c23 #embed default tip changeset | files
Sat, 01 Mar 2025 22:55:30 +0100 Mike Becker update to newest versions of uwproj and ucx changeset | files
Sun, 06 Oct 2024 20:49:43 +0200 Mike Becker revert introduction of high level ucx trees and stick to the low level API changeset | files
Sun, 06 Oct 2024 19:45:34 +0200 Mike Becker fix memory leak in asc_text_printf() changeset | files
Sun, 06 Oct 2024 19:43:08 +0200 Mike Becker update to recent snapshot of ucx 3.1 changeset | files
Thu, 15 Aug 2024 17:33:42 +0200 Mike Becker define macro for predefined shader changeset | files
Wed, 14 Aug 2024 21:09:52 +0200 Mike Becker centralize draw functions changeset | files
Sun, 11 Aug 2024 16:29:09 +0200 Mike Becker redesign FPS counter changeset | files
Sun, 11 Aug 2024 16:28:54 +0200 Mike Becker fix that update_transform flag was never cleared changeset | files
Sun, 11 Aug 2024 16:11:30 +0200 Mike Becker add mouse and window focus - resolves #382 changeset | files
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Tue, 18 Mar 2025 22:43:31 +0100 default changeset | changelog | files
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