name
ascension
description
Game Engine written in pure C
owner
Mike Becker <universe@uap-core.de>
last change
Wed, 13 Aug 2025 23:55:55 +0200

Changes

Wed, 13 Aug 2025 23:55:55 +0200 Mike Becker fix that the window would take a little more than the full height not giving space for potential docks on the desktop default tip changeset | files
Wed, 13 Aug 2025 23:49:39 +0200 Mike Becker fix that backdrop texture scale was not inverting the ui scale changeset | files
Tue, 12 Aug 2025 21:04:59 +0200 Mike Becker update viewports of cameras before executing behaviors, so that the new viewport information is available in the behavior functions changeset | files
Sat, 09 Aug 2025 14:36:39 +0200 Mike Becker fix incorrect file/line information when catching GL errors changeset | files
Fri, 08 Aug 2025 20:51:19 +0200 Mike Becker start giving the game code more structure changeset | files
Fri, 08 Aug 2025 20:51:14 +0200 Mike Becker add show/hide functions for scene nodes changeset | files
Fri, 08 Aug 2025 20:51:02 +0200 Mike Becker add macro to toggle flags changeset | files
Thu, 07 Aug 2025 22:40:41 +0200 Mike Becker remove AscWindowSettings struct changeset | files
Wed, 06 Aug 2025 00:37:01 +0200 Mike Becker remove the asc_col4i datatype in favor of a unified asc_color type changeset | files
Tue, 05 Aug 2025 20:38:11 +0200 Mike Becker fix wrong text length stored in asc_text_printf() changeset | files
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Wed, 13 Aug 2025 23:55:55 +0200 default changeset | changelog | files
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