name
ascension
description
Game Engine written in pure C
owner
Mike Becker <universe@uap-core.de>
last change
Sun, 15 Jun 2025 21:02:29 +0200

Changes

Sun, 15 Jun 2025 21:02:29 +0200 Mike Becker add auto-scaling of UI depending on screen resolution - resolves #682 default tip changeset | files
Sun, 15 Jun 2025 19:50:51 +0200 Mike Becker since we cannot pass NULL strings anyway, we do not need cxstring changeset | files
Sun, 15 Jun 2025 19:46:12 +0200 Mike Becker fix that some drivers fail to compile a shader when a code line is NULL with length zero changeset | files
Sat, 14 Jun 2025 14:02:16 +0200 Mike Becker adds first basic rectangle shader changeset | files
Sat, 14 Jun 2025 12:38:37 +0200 Mike Becker make draw function dynamic changeset | files
Sat, 14 Jun 2025 11:40:40 +0200 Mike Becker resolve east-west conflict changeset | files
Fri, 13 Jun 2025 18:09:49 +0200 Mike Becker implement interval for behaviors - fixes #383 changeset | files
Fri, 13 Jun 2025 17:45:19 +0200 Mike Becker compute frame time before syncing to avoid div-by-zero in first frame changeset | files
Fri, 13 Jun 2025 17:06:10 +0200 Mike Becker fix micro fail changeset | files
Thu, 12 Jun 2025 22:44:49 +0200 Mike Becker consistent naming of structs and their typedefs changeset | files
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Sun, 15 Jun 2025 21:02:29 +0200 default changeset | changelog | files
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