name
ascension
description
Game Engine written in pure C
owner
Mike Becker <universe@uap-core.de>
last change
Tue, 07 Apr 2026 20:33:29 +0200

Changes

Tue, 07 Apr 2026 20:33:29 +0200 Mike Becker implement add/remove to node dictionary default tip changeset | files
Tue, 07 Apr 2026 20:18:39 +0200 Mike Becker remove too verbose logs when meshes are allocated or freed (which happens a lot) changeset | files
Mon, 06 Apr 2026 21:04:10 +0200 Mike Becker prepare node (/ entity) dictionary per scene changeset | files
Mon, 06 Apr 2026 20:27:11 +0200 Mike Becker add some docu to scene_node functions changeset | files
Sun, 08 Feb 2026 14:47:28 +0100 Mike Becker update to recent toolkit version changeset | files
Sun, 01 Feb 2026 14:07:11 +0100 Mike Becker fix that the text for the counters was not updated every frame changeset | files
Sun, 01 Feb 2026 13:58:07 +0100 Mike Becker add TODO for improving alignment of text nodes changeset | files
Sun, 01 Feb 2026 13:52:50 +0100 Mike Becker add counters for draw calls, vertices, trianagles changeset | files
Sun, 25 Jan 2026 19:45:24 +0100 Mike Becker implement that your own trace kills you changeset | files
Sun, 25 Jan 2026 15:37:23 +0100 Mike Becker recreate player sprite from scratch and remove all the interpolation noise changeset | files
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Tue, 07 Apr 2026 20:33:29 +0200 default changeset | changelog | files
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