name
ascension
description
Game Engine written in pure C
owner
Mike Becker <universe@uap-core.de>
last change
Tue, 05 Aug 2025 20:38:11 +0200

Changes

Tue, 05 Aug 2025 20:38:11 +0200 Mike Becker fix wrong text length stored in asc_text_printf() default tip changeset | files
Tue, 05 Aug 2025 20:06:35 +0200 Mike Becker update compilation dependencies changeset | files
Tue, 05 Aug 2025 20:00:24 +0200 Mike Becker upgrade to SDL 3 changeset | files
Tue, 05 Aug 2025 16:53:25 +0200 Mike Becker add missing documentation for some rectangle creation parameters changeset | files
Tue, 05 Aug 2025 16:48:04 +0200 Mike Becker fix that the origin was not applied in asc_rectangle_set_bounds() changeset | files
Tue, 05 Aug 2025 16:45:14 +0200 Mike Becker remove "bounds" creation argument for rectangles changeset | files
Mon, 04 Aug 2025 23:19:06 +0200 Mike Becker remove TODO about queuing movement commands changeset | files
Mon, 04 Aug 2025 23:12:22 +0200 Mike Becker rename spaceship variable to player changeset | files
Mon, 04 Aug 2025 23:07:06 +0200 Mike Becker add player's trace and removes the origin offsets from the game field's tiles changeset | files
Mon, 04 Aug 2025 23:06:37 +0200 Mike Becker fix missing parenthesis in VEC macros changeset | files
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Tue, 05 Aug 2025 20:38:11 +0200 default changeset | changelog | files
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