name
ascension
description
Game Engine written in pure C
owner
Mike Becker <universe@uap-core.de>
last change
Thu, 20 Mar 2025 20:36:09 +0100 (2 weeks ago)

Changes

2 weeks ago Mike Becker auto-extend buffer when loading shader code default tip changeset | files
2 weeks ago Mike Becker go back to reading shader code from files changeset | files
3 weeks ago Mike Becker prepare code for embedding shader sources with c23 #embed changeset | files
5 weeks ago Mike Becker update to newest versions of uwproj and ucx changeset | files
6 months ago Mike Becker revert introduction of high level ucx trees and stick to the low level API changeset | files
6 months ago Mike Becker fix memory leak in asc_text_printf() changeset | files
6 months ago Mike Becker update to recent snapshot of ucx 3.1 changeset | files
7 months ago Mike Becker define macro for predefined shader changeset | files
7 months ago Mike Becker centralize draw functions changeset | files
8 months ago Mike Becker redesign FPS counter changeset | files
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Branches

2 weeks ago default changeset | changelog | files
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