name
ascension
description
Game Engine written in pure C
owner
Mike Becker <universe@uap-core.de>
last change
Fri, 13 Jun 2025 18:09:49 +0200

Changes

Fri, 13 Jun 2025 18:09:49 +0200 Mike Becker implement interval for behaviors - fixes #383 default tip changeset | files
Fri, 13 Jun 2025 17:45:19 +0200 Mike Becker compute frame time before syncing to avoid div-by-zero in first frame changeset | files
Fri, 13 Jun 2025 17:06:10 +0200 Mike Becker fix micro fail changeset | files
Thu, 12 Jun 2025 22:44:49 +0200 Mike Becker consistent naming of structs and their typedefs changeset | files
Wed, 11 Jun 2025 23:38:55 +0200 Mike Becker do not try to use one distinct render group for each different shader changeset | files
Tue, 10 Jun 2025 19:29:07 +0200 Mike Becker prepare implementation of primitives changeset | files
Tue, 10 Jun 2025 19:17:21 +0200 Mike Becker fix includes in glcontext.c changeset | files
Mon, 09 Jun 2025 14:02:40 +0200 Mike Becker implement edge-triggered key press/release changeset | files
Mon, 09 Jun 2025 13:18:41 +0200 Mike Becker add dynamic reload of all shaders changeset | files
Sun, 08 Jun 2025 14:58:19 +0200 Mike Becker refactor shader management - resolves #684 changeset | files
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Fri, 13 Jun 2025 18:09:49 +0200 default changeset | changelog | files
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