name
ascension
description
Game Engine written in pure C
owner
Mike Becker <universe@uap-core.de>
last change
Mon, 16 Jun 2025 20:58:51 +0200

Changes

Mon, 16 Jun 2025 20:58:51 +0200 Mike Becker change order of members in asc_behavior_create_args so that you can just specify the func without designators default tip changeset | files
Mon, 16 Jun 2025 20:24:47 +0200 Mike Becker add new ui.c where several UI functions are now moved to changeset | files
Sun, 15 Jun 2025 21:02:29 +0200 Mike Becker add auto-scaling of UI depending on screen resolution - resolves #682 changeset | files
Sun, 15 Jun 2025 19:50:51 +0200 Mike Becker since we cannot pass NULL strings anyway, we do not need cxstring changeset | files
Sun, 15 Jun 2025 19:46:12 +0200 Mike Becker fix that some drivers fail to compile a shader when a code line is NULL with length zero changeset | files
Sat, 14 Jun 2025 14:02:16 +0200 Mike Becker adds first basic rectangle shader changeset | files
Sat, 14 Jun 2025 12:38:37 +0200 Mike Becker make draw function dynamic changeset | files
Sat, 14 Jun 2025 11:40:40 +0200 Mike Becker resolve east-west conflict changeset | files
Fri, 13 Jun 2025 18:09:49 +0200 Mike Becker implement interval for behaviors - fixes #383 changeset | files
Fri, 13 Jun 2025 17:45:19 +0200 Mike Becker compute frame time before syncing to avoid div-by-zero in first frame changeset | files
...

Tags

...

Bookmarks

...

Branches

Mon, 16 Jun 2025 20:58:51 +0200 default changeset | changelog | files
...

mercurial