name
ascension
description
Game Engine written in pure C
owner
Mike Becker <universe@uap-core.de>
last change
Mon, 23 Jun 2025 21:07:31 +0200

Changes

Mon, 23 Jun 2025 21:07:31 +0200 Mike Becker add frame_rate and frame_factor to context default tip changeset | files
Mon, 23 Jun 2025 20:38:21 +0200 Mike Becker add TODO for reducing size of AscInput changeset | files
Sun, 22 Jun 2025 11:36:37 +0200 Mike Becker change NULL-safety for shaders s.t. errors are reported only once per shader changeset | files
Sun, 22 Jun 2025 11:15:53 +0200 Mike Becker improve NULL-safety - fixes #690 changeset | files
Sat, 21 Jun 2025 22:10:54 +0200 Mike Becker fix segfault when a shader does not compile changeset | files
Thu, 19 Jun 2025 19:22:07 +0200 Mike Becker improve the combination of shader preprocessor flags changeset | files
Wed, 18 Jun 2025 23:55:08 +0200 Mike Becker add combination of filled rectangle with a border changeset | files
Tue, 17 Jun 2025 20:11:53 +0200 Mike Becker implement rounded corners changeset | files
Tue, 17 Jun 2025 19:00:20 +0200 Mike Becker use functions instead of Boolean logic changeset | files
Mon, 16 Jun 2025 20:58:51 +0200 Mike Becker change order of members in asc_behavior_create_args so that you can just specify the func without designators changeset | files
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Mon, 23 Jun 2025 21:07:31 +0200 default changeset | changelog | files
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