name
ascension
description
Game Engine written in pure C
owner
Mike Becker <universe@uap-core.de>
last change
Wed, 09 Jul 2025 22:30:52 +0200

Changes

Wed, 09 Jul 2025 22:30:52 +0200 Mike Becker improves signature of asc_text_printf() and adds documentation default tip changeset | files
Tue, 08 Jul 2025 19:55:55 +0200 Mike Becker rename asc_memcmp() to asc_memcmpc() to avoid confusion with regular memcmp() changeset | files
Tue, 08 Jul 2025 19:32:31 +0200 Mike Becker optimize asc_memcmp() by enabling the compiler to use SIMD instructions changeset | files
Tue, 08 Jul 2025 17:45:33 +0200 Mike Becker remove functions that construct a transform from position/rotation/scale changeset | files
Mon, 07 Jul 2025 22:51:06 +0200 Mike Becker remove separate vectors for position, rotation, scale from scene node changeset | files
Mon, 07 Jul 2025 22:41:48 +0200 Mike Becker enclose GCC attribute with an ifdef changeset | files
Sun, 06 Jul 2025 18:57:43 +0200 Mike Becker make asc_clamp() generic and support all common types changeset | files
Sun, 06 Jul 2025 18:49:44 +0200 Mike Becker rename asc_recti to just asc_rect (there won't be an asc_rectu) changeset | files
Sun, 06 Jul 2025 18:49:08 +0200 Mike Becker fix make dependencies for behavior.o changeset | files
Sun, 06 Jul 2025 18:47:28 +0200 Mike Becker add asc_recti_center() changeset | files
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Wed, 09 Jul 2025 22:30:52 +0200 default changeset | changelog | files
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