Fri, 13 Jun 2025 18:09:49 +0200 |
Mike Becker |
implement interval for behaviors - fixes #383
default tip
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Fri, 13 Jun 2025 17:45:19 +0200 |
Mike Becker |
compute frame time before syncing to avoid div-by-zero in first frame
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Fri, 13 Jun 2025 17:06:10 +0200 |
Mike Becker |
fix micro fail
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Thu, 12 Jun 2025 22:44:49 +0200 |
Mike Becker |
consistent naming of structs and their typedefs
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Wed, 11 Jun 2025 23:38:55 +0200 |
Mike Becker |
do not try to use one distinct render group for each different shader
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Tue, 10 Jun 2025 19:29:07 +0200 |
Mike Becker |
prepare implementation of primitives
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Tue, 10 Jun 2025 19:17:21 +0200 |
Mike Becker |
fix includes in glcontext.c
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Mon, 09 Jun 2025 14:02:40 +0200 |
Mike Becker |
implement edge-triggered key press/release
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Mon, 09 Jun 2025 13:18:41 +0200 |
Mike Becker |
add dynamic reload of all shaders
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Sun, 08 Jun 2025 14:58:19 +0200 |
Mike Becker |
refactor shader management - resolves #684
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