name
ascension
description
Game Engine written in pure C
owner
Mike Becker <universe@uap-core.de>
last change
Sat, 10 May 2025 18:51:45 +0200

Changes

Sat, 10 May 2025 18:51:45 +0200 Mike Becker refactor rendering 1/3 - create new mesh structs default tip changeset | files
Sat, 10 May 2025 15:42:56 +0200 Mike Becker give them nodes names changeset | files
Sat, 10 May 2025 15:06:47 +0200 Mike Becker change node's free function to a destroy function changeset | files
Tue, 06 May 2025 23:04:54 +0200 Mike Becker extract execution of behaviors from draw function changeset | files
Tue, 06 May 2025 22:54:38 +0200 Mike Becker change naming convention for functions that are hidden behind macros changeset | files
Mon, 05 May 2025 19:47:25 +0200 Mike Becker replace mempool with custom cleanup functions changeset | files
Sun, 04 May 2025 21:50:13 +0200 Mike Becker use new UCX 3.2 cxListEmplace() changeset | files
Sat, 03 May 2025 19:48:57 +0200 Mike Becker add AscBehavior - prepares resolution of issue #646 changeset | files
Sat, 03 May 2025 14:37:57 +0200 Mike Becker remove stdio include from error.h changeset | files
Sat, 03 May 2025 14:30:56 +0200 Mike Becker bring back error.h to reduce compile dependencies changeset | files
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Sat, 10 May 2025 18:51:45 +0200 default changeset | changelog | files
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