name
ascension
description
Game Engine written in pure C
owner
Mike Becker <universe@uap-core.de>
last change
Fri, 11 Jul 2025 00:48:08 +0200

Changes

Fri, 11 Jul 2025 00:48:08 +0200 Mike Becker remove dependency to AscSprite from AscText default tip changeset | files
Thu, 10 Jul 2025 22:19:48 +0200 Mike Becker improve signature of asc_sprite_set_size() changeset | files
Thu, 10 Jul 2025 22:13:39 +0200 Mike Becker improve signatures of other text functions and make them linkable symbols changeset | files
Wed, 09 Jul 2025 22:30:52 +0200 Mike Becker improves signature of asc_text_printf() and adds documentation changeset | files
Tue, 08 Jul 2025 19:55:55 +0200 Mike Becker rename asc_memcmp() to asc_memcmpc() to avoid confusion with regular memcmp() changeset | files
Tue, 08 Jul 2025 19:32:31 +0200 Mike Becker optimize asc_memcmp() by enabling the compiler to use SIMD instructions changeset | files
Tue, 08 Jul 2025 17:45:33 +0200 Mike Becker remove functions that construct a transform from position/rotation/scale changeset | files
Mon, 07 Jul 2025 22:51:06 +0200 Mike Becker remove separate vectors for position, rotation, scale from scene node changeset | files
Mon, 07 Jul 2025 22:41:48 +0200 Mike Becker enclose GCC attribute with an ifdef changeset | files
Sun, 06 Jul 2025 18:57:43 +0200 Mike Becker make asc_clamp() generic and support all common types changeset | files
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Fri, 11 Jul 2025 00:48:08 +0200 default changeset | changelog | files
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