Sat, 02 Aug 2025 21:43:39 +0200 |
Mike Becker |
add a frame to the main scene + implement the necessary asc_rectangle_set_bounds() function
default tip
|
changeset |
files
|
Sat, 02 Aug 2025 15:45:43 +0200 |
Mike Becker |
fix that using mipmap filtering did not generate the necessary mipmaps
|
changeset |
files
|
Sat, 02 Aug 2025 15:19:06 +0200 |
Mike Becker |
add player colors
|
changeset |
files
|
Sat, 02 Aug 2025 14:58:30 +0200 |
Mike Becker |
add null safety in case a sprite is created without texture parameters
|
changeset |
files
|
Sat, 02 Aug 2025 13:20:51 +0200 |
Mike Becker |
redesign game field and make it larger (and the player faster)
|
changeset |
files
|
Sat, 02 Aug 2025 13:07:28 +0200 |
Mike Becker |
remove the possibility of non-lazy-initializable shader programs
|
changeset |
files
|
Fri, 01 Aug 2025 18:19:33 +0200 |
Mike Becker |
make the default window scaling and positioning screen resolution dependent
|
changeset |
files
|
Fri, 01 Aug 2025 18:18:57 +0200 |
Mike Becker |
add functions to change the window position
|
changeset |
files
|
Fri, 01 Aug 2025 17:58:28 +0200 |
Mike Becker |
update player texture
|
changeset |
files
|
Fri, 01 Aug 2025 17:57:39 +0200 |
Mike Becker |
make asc_ui_scale_auto() normalized with Full HD as 100%
|
changeset |
files
|
... |