name
ascension
description
Game Engine written in pure C
owner
Mike Becker <universe@uap-core.de>
last change
Sun, 27 Apr 2025 15:17:12 +0200

Changes

Sun, 27 Apr 2025 15:17:12 +0200 Mike Becker add aspect-ration independent rendering default tip changeset | files
Sun, 27 Apr 2025 13:27:27 +0200 Mike Becker add deploy target for the demo program changeset | files
Fri, 25 Apr 2025 23:06:23 +0200 Mike Becker fix missing update_transform() call when creating a sprite changeset | files
Fri, 25 Apr 2025 18:38:08 +0200 Mike Becker add scenes, but they don't draw yet changeset | files
Thu, 24 Apr 2025 19:53:40 +0200 Mike Becker in preparation of more scenes, bring back AscScene struct changeset | files
Thu, 24 Apr 2025 18:41:42 +0200 Mike Becker fix scene node flags defined in incorrect header changeset | files
Wed, 23 Apr 2025 23:59:34 +0200 Mike Becker add memory pool to gl context changeset | files
Wed, 23 Apr 2025 23:43:45 +0200 Mike Becker apply new logging macros changeset | files
Tue, 22 Apr 2025 19:36:27 +0200 Mike Becker improve error.c functions changeset | files
Mon, 21 Apr 2025 17:52:01 +0200 Mike Becker fix probably incorrect array access of struct members changeset | files
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Sun, 27 Apr 2025 15:17:12 +0200 default changeset | changelog | files
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