name
ascension
description
Game Engine written in pure C
owner
Mike Becker <universe@uap-core.de>
last change
Thu, 24 Apr 2025 19:53:40 +0200

Changes

Thu, 24 Apr 2025 19:53:40 +0200 Mike Becker in preparation of more scenes, bring back AscScene struct default tip changeset | files
Thu, 24 Apr 2025 18:41:42 +0200 Mike Becker fix scene node flags defined in incorrect header changeset | files
Wed, 23 Apr 2025 23:59:34 +0200 Mike Becker add memory pool to gl context changeset | files
Wed, 23 Apr 2025 23:43:45 +0200 Mike Becker apply new logging macros changeset | files
Tue, 22 Apr 2025 19:36:27 +0200 Mike Becker improve error.c functions changeset | files
Mon, 21 Apr 2025 17:52:01 +0200 Mike Becker fix probably incorrect array access of struct members changeset | files
Mon, 21 Apr 2025 17:27:33 +0200 Mike Becker use refcounted objects for textures instead of pass-by-value int structs changeset | files
Sun, 20 Apr 2025 15:41:16 +0200 Mike Becker add support for 2d textures in sprite shader - fixes #386 changeset | files
Sat, 19 Apr 2025 19:30:46 +0200 Mike Becker skip sprite rendering when there are no sprites in the scene changeset | files
Sat, 19 Apr 2025 15:06:24 +0200 Mike Becker make asset paths configurable changeset | files
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Thu, 24 Apr 2025 19:53:40 +0200 default changeset | changelog | files
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