name
ascension
description
Game Engine written in pure C
owner
Mike Becker <universe@uap-core.de>
last change
Sat, 19 Jul 2025 21:29:10 +0200

Changes

Sat, 19 Jul 2025 21:29:10 +0200 Mike Becker use new point-of-origin for 2d primitives default tip changeset | files
Fri, 18 Jul 2025 18:01:41 +0200 Mike Becker remove global active font and color (also fixes #693) changeset | files
Thu, 17 Jul 2025 20:26:39 +0200 Mike Becker add a tiled game field changeset | files
Thu, 17 Jul 2025 20:15:56 +0200 Mike Becker fix wrong allocation sizes when allocating the shader info structs changeset | files
Thu, 17 Jul 2025 20:13:25 +0200 Mike Becker fix that empty nodes fail to recalculate world transforms in the scene graph changeset | files
Thu, 17 Jul 2025 19:50:34 +0200 Mike Becker improve asc_scene_node_allocate_data() changeset | files
Thu, 17 Jul 2025 19:45:44 +0200 Mike Becker fix accidental overwrite of the update flag when creating text changeset | files
Thu, 17 Jul 2025 19:44:22 +0200 Mike Becker improve OpenGL error handling changeset | files
Wed, 16 Jul 2025 23:27:34 +0200 Mike Becker add asc_scene_node_init() - fixes #695 changeset | files
Mon, 14 Jul 2025 21:56:53 +0200 Mike Becker complete basic movement changeset | files
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Sat, 19 Jul 2025 21:29:10 +0200 default changeset | changelog | files
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