Sat, 19 Jul 2025 21:29:10 +0200 |
Mike Becker |
use new point-of-origin for 2d primitives
default tip
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Fri, 18 Jul 2025 18:01:41 +0200 |
Mike Becker |
remove global active font and color (also fixes #693)
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Thu, 17 Jul 2025 20:26:39 +0200 |
Mike Becker |
add a tiled game field
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Thu, 17 Jul 2025 20:15:56 +0200 |
Mike Becker |
fix wrong allocation sizes when allocating the shader info structs
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Thu, 17 Jul 2025 20:13:25 +0200 |
Mike Becker |
fix that empty nodes fail to recalculate world transforms in the scene graph
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Thu, 17 Jul 2025 19:50:34 +0200 |
Mike Becker |
improve asc_scene_node_allocate_data()
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Thu, 17 Jul 2025 19:45:44 +0200 |
Mike Becker |
fix accidental overwrite of the update flag when creating text
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Thu, 17 Jul 2025 19:44:22 +0200 |
Mike Becker |
improve OpenGL error handling
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Wed, 16 Jul 2025 23:27:34 +0200 |
Mike Becker |
add asc_scene_node_init() - fixes #695
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Mon, 14 Jul 2025 21:56:53 +0200 |
Mike Becker |
complete basic movement
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