name
ascension
description
Game Engine written in pure C
owner
Mike Becker <universe@uap-core.de>
last change
Mon, 12 May 2025 21:14:22 +0200

Changes

Mon, 12 May 2025 21:14:22 +0200 Mike Becker fix texture scaling default tip changeset | files
Mon, 12 May 2025 21:13:24 +0200 Mike Becker apply texture scaling changeset | files
Mon, 12 May 2025 20:51:57 +0200 Mike Becker implement texture scaling changeset | files
Sun, 11 May 2025 14:51:00 +0200 Mike Becker replace scaling with correct mesh sizes changeset | files
Sat, 10 May 2025 18:51:45 +0200 Mike Becker refactor rendering 1/3 - create new mesh structs changeset | files
Sat, 10 May 2025 15:42:56 +0200 Mike Becker give them nodes names changeset | files
Sat, 10 May 2025 15:06:47 +0200 Mike Becker change node's free function to a destroy function changeset | files
Tue, 06 May 2025 23:04:54 +0200 Mike Becker extract execution of behaviors from draw function changeset | files
Tue, 06 May 2025 22:54:38 +0200 Mike Becker change naming convention for functions that are hidden behind macros changeset | files
Mon, 05 May 2025 19:47:25 +0200 Mike Becker replace mempool with custom cleanup functions changeset | files
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Mon, 12 May 2025 21:14:22 +0200 default changeset | changelog | files
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