name
ascension
description
Game Engine written in pure C
owner
Mike Becker <universe@uap-core.de>
last change
Wed, 20 Aug 2025 23:51:40 +0200

Changes

Wed, 20 Aug 2025 23:51:40 +0200 Mike Becker move player controls into a behavior default tip changeset | files
Wed, 20 Aug 2025 23:45:23 +0200 Mike Becker move debug output regarding clearing the shader registry to the respective function changeset | files
Tue, 19 Aug 2025 18:51:46 +0200 Mike Becker further improve names and docu of the uniform location init functions changeset | files
Tue, 19 Aug 2025 18:26:20 +0200 Mike Becker improve names of asc_shader_init_uniform... function/macro changeset | files
Tue, 19 Aug 2025 18:23:47 +0200 Mike Becker behaviors can now be paused while the node is hidden changeset | files
Tue, 19 Aug 2025 18:05:35 +0200 Mike Becker rename test folder to demo changeset | files
Mon, 18 Aug 2025 23:11:50 +0200 Mike Becker convert behavior list to a behavior map changeset | files
Sat, 16 Aug 2025 22:59:49 +0200 Mike Becker add simple game over screen changeset | files
Wed, 13 Aug 2025 23:55:55 +0200 Mike Becker fix that the window would take a little more than the full height not giving space for potential docks on the desktop changeset | files
Wed, 13 Aug 2025 23:49:39 +0200 Mike Becker fix that backdrop texture scale was not inverting the ui scale changeset | files
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Wed, 20 Aug 2025 23:51:40 +0200 default changeset | changelog | files
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