name
ascension
description
Game Engine written in pure C
owner
Mike Becker <universe@uap-core.de>
last change
Tue, 01 Jul 2025 00:00:50 +0200

Changes

Tue, 01 Jul 2025 00:00:50 +0200 Mike Becker fix typo in struct name default tip changeset | files
Mon, 30 Jun 2025 23:59:30 +0200 Mike Becker create prototype for creating ellipsis changeset | files
Fri, 27 Jun 2025 22:30:17 +0200 Mike Becker optimize asc_col_itof() changeset | files
Thu, 26 Jun 2025 21:43:22 +0200 Mike Becker improve "polymorphic" typing of shaders changeset | files
Wed, 25 Jun 2025 21:58:44 +0200 Mike Becker add abstractions that allow removing dependencies to glew.h changeset | files
Tue, 24 Jun 2025 20:21:38 +0200 Mike Becker add functions to upload common uniforms changeset | files
Tue, 24 Jun 2025 20:09:47 +0200 Mike Becker update make dependencies changeset | files
Mon, 23 Jun 2025 21:07:31 +0200 Mike Becker add frame_rate and frame_factor to context changeset | files
Mon, 23 Jun 2025 20:38:21 +0200 Mike Becker add TODO for reducing size of AscInput changeset | files
Sun, 22 Jun 2025 11:36:37 +0200 Mike Becker change NULL-safety for shaders s.t. errors are reported only once per shader changeset | files
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Tue, 01 Jul 2025 00:00:50 +0200 default changeset | changelog | files
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