Sat, 14 Jun 2025 14:02:16 +0200 |
Mike Becker |
adds first basic rectangle shader
default tip
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Sat, 14 Jun 2025 12:38:37 +0200 |
Mike Becker |
make draw function dynamic
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Sat, 14 Jun 2025 11:40:40 +0200 |
Mike Becker |
resolve east-west conflict
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Fri, 13 Jun 2025 18:09:49 +0200 |
Mike Becker |
implement interval for behaviors - fixes #383
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Fri, 13 Jun 2025 17:45:19 +0200 |
Mike Becker |
compute frame time before syncing to avoid div-by-zero in first frame
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Fri, 13 Jun 2025 17:06:10 +0200 |
Mike Becker |
fix micro fail
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Thu, 12 Jun 2025 22:44:49 +0200 |
Mike Becker |
consistent naming of structs and their typedefs
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Wed, 11 Jun 2025 23:38:55 +0200 |
Mike Becker |
do not try to use one distinct render group for each different shader
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Tue, 10 Jun 2025 19:29:07 +0200 |
Mike Becker |
prepare implementation of primitives
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Tue, 10 Jun 2025 19:17:21 +0200 |
Mike Becker |
fix includes in glcontext.c
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