name
ascension
description
Game Engine written in pure C
owner
Mike Becker <universe@uap-core.de>
last change
Tue, 22 Jul 2025 21:38:02 +0200

Changes

Tue, 22 Jul 2025 21:38:02 +0200 Mike Becker resolve several minor TODOs default tip changeset | files
Tue, 22 Jul 2025 20:57:13 +0200 Mike Becker remove outdated TODO comments changeset | files
Tue, 22 Jul 2025 20:50:50 +0200 Mike Becker add more vector arithmetic functions changeset | files
Mon, 21 Jul 2025 21:28:34 +0200 Mike Becker improve snap-to-grid-movement changeset | files
Sun, 20 Jul 2025 23:31:40 +0200 Mike Becker snap the movement to the grid changeset | files
Sat, 19 Jul 2025 21:29:10 +0200 Mike Becker use new point-of-origin for 2d primitives changeset | files
Fri, 18 Jul 2025 18:01:41 +0200 Mike Becker remove global active font and color (also fixes #693) changeset | files
Thu, 17 Jul 2025 20:26:39 +0200 Mike Becker add a tiled game field changeset | files
Thu, 17 Jul 2025 20:15:56 +0200 Mike Becker fix wrong allocation sizes when allocating the shader info structs changeset | files
Thu, 17 Jul 2025 20:13:25 +0200 Mike Becker fix that empty nodes fail to recalculate world transforms in the scene graph changeset | files
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Tue, 22 Jul 2025 21:38:02 +0200 default changeset | changelog | files
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