Mon, 21 Apr 2025 17:27:33 +0200 |
Mike Becker |
use refcounted objects for textures instead of pass-by-value int structs
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Sun, 20 Apr 2025 15:41:16 +0200 |
Mike Becker |
add support for 2d textures in sprite shader - fixes #386
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Sat, 19 Apr 2025 19:30:46 +0200 |
Mike Becker |
skip sprite rendering when there are no sprites in the scene
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Sat, 19 Apr 2025 15:06:24 +0200 |
Mike Becker |
make asset paths configurable
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Sat, 19 Apr 2025 13:00:32 +0200 |
Mike Becker |
fix debug output
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Sat, 19 Apr 2025 12:54:49 +0200 |
Mike Becker |
put snake test program into separate directory
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Sat, 19 Apr 2025 12:18:43 +0200 |
Mike Becker |
implement view matrix in sprite shader
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Sat, 19 Apr 2025 11:42:53 +0200 |
Mike Becker |
add generic mesh draw function and move sprite draw function to separate unit
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Fri, 18 Apr 2025 20:13:01 +0200 |
Mike Becker |
create catch-all util for GL errors + refactors mesh creation
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Fri, 18 Apr 2025 19:34:31 +0200 |
Mike Becker |
some minor improvements
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Thu, 20 Mar 2025 20:36:09 +0100 |
Mike Becker |
auto-extend buffer when loading shader code
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Wed, 19 Mar 2025 22:43:37 +0100 |
Mike Becker |
go back to reading shader code from files
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