Sat, 03 May 2025 19:48:57 +0200 |
Mike Becker |
add AscBehavior - prepares resolution of issue #646
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Sat, 03 May 2025 14:37:57 +0200 |
Mike Becker |
remove stdio include from error.h
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Sat, 03 May 2025 14:30:56 +0200 |
Mike Becker |
bring back error.h to reduce compile dependencies
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Sat, 03 May 2025 13:49:24 +0200 |
Mike Becker |
improve datatypes
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Sat, 03 May 2025 13:30:04 +0200 |
Mike Becker |
fix wrong flags in toolchain.mk files after updating uwproj + add gcc config with extra warnings
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Fri, 02 May 2025 19:27:49 +0200 |
Mike Becker |
update uwproj
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Thu, 01 May 2025 15:26:01 +0200 |
Mike Becker |
remove separate depth attribute and use the z-coordinate instead
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Tue, 29 Apr 2025 21:51:29 +0200 |
Mike Becker |
add backdrop scene
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Mon, 28 Apr 2025 21:13:01 +0200 |
Mike Becker |
change asc_scene_init() to also request parameters for camera initialization
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Sun, 27 Apr 2025 15:17:12 +0200 |
Mike Becker |
add aspect-ration independent rendering
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Sun, 27 Apr 2025 13:27:27 +0200 |
Mike Becker |
add deploy target for the demo program
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Fri, 25 Apr 2025 23:06:23 +0200 |
Mike Becker |
fix missing update_transform() call when creating a sprite
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Fri, 25 Apr 2025 18:38:08 +0200 |
Mike Becker |
add scenes, but they don't draw yet
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Thu, 24 Apr 2025 19:53:40 +0200 |
Mike Becker |
in preparation of more scenes, bring back AscScene struct
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Thu, 24 Apr 2025 18:41:42 +0200 |
Mike Becker |
fix scene node flags defined in incorrect header
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Wed, 23 Apr 2025 23:59:34 +0200 |
Mike Becker |
add memory pool to gl context
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Wed, 23 Apr 2025 23:43:45 +0200 |
Mike Becker |
apply new logging macros
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Tue, 22 Apr 2025 19:36:27 +0200 |
Mike Becker |
improve error.c functions
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Mon, 21 Apr 2025 17:52:01 +0200 |
Mike Becker |
fix probably incorrect array access of struct members
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Mon, 21 Apr 2025 17:27:33 +0200 |
Mike Becker |
use refcounted objects for textures instead of pass-by-value int structs
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Sun, 20 Apr 2025 15:41:16 +0200 |
Mike Becker |
add support for 2d textures in sprite shader - fixes #386
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Sat, 19 Apr 2025 19:30:46 +0200 |
Mike Becker |
skip sprite rendering when there are no sprites in the scene
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Sat, 19 Apr 2025 15:06:24 +0200 |
Mike Becker |
make asset paths configurable
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Sat, 19 Apr 2025 13:00:32 +0200 |
Mike Becker |
fix debug output
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Sat, 19 Apr 2025 12:54:49 +0200 |
Mike Becker |
put snake test program into separate directory
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Sat, 19 Apr 2025 12:18:43 +0200 |
Mike Becker |
implement view matrix in sprite shader
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Sat, 19 Apr 2025 11:42:53 +0200 |
Mike Becker |
add generic mesh draw function and move sprite draw function to separate unit
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Fri, 18 Apr 2025 20:13:01 +0200 |
Mike Becker |
create catch-all util for GL errors + refactors mesh creation
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