12 months ago |
Mike Becker |
create own compilation unit for GL context - fixes shader not being created per context
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12 months ago |
Mike Becker |
fix iteration order when drawing nodes
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12 months ago |
Mike Becker |
increase maximum possible number of 2D layers
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12 months ago |
Mike Becker |
add correct interleaving of opaque and transparent sprites
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12 months ago |
Mike Becker |
rename font shader to generic sprite shader
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12 months ago |
Mike Becker |
minor improvements
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12 months ago |
Mike Becker |
implement that nodes inherit the world transform of their parent
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13 months ago |
Mike Becker |
add camera and render groups
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13 months ago |
Mike Becker |
invert the logic of converting between specialized nodes and the generic interface
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13 months ago |
Mike Becker |
fix name of demo binary
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13 months ago |
Mike Becker |
fix const-warning
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13 months ago |
Mike Becker |
add behavior nodes + restructure test program
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13 months ago |
Mike Becker |
add transformation matrix
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13 months ago |
Mike Becker |
use tree iterator to free scene nodes
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13 months ago |
Mike Becker |
apply new CxTreeIterator from ucx 3.1 preview
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14 months ago |
Mike Becker |
bring first scene graph to live
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14 months ago |
Mike Becker |
remove unused cx/list.h include
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14 months ago |
Mike Becker |
improve implementation of scene graph tree
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14 months ago |
Mike Becker |
make AscText immutable when drawing
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14 months ago |
Mike Becker |
rename AscTextNode to just AscText
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14 months ago |
Mike Becker |
allow NULL argument für asc_text()
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14 months ago |
Mike Becker |
don't force the use of CxBuffer in AscTextNode
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15 months ago |
Mike Becker |
use new cxBufferReset function
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15 months ago |
Mike Becker |
add first draft of a scene graph structure
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15 months ago |
Mike Becker |
add pseudo-rule s.t. dry-runs won't fail
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16 months ago |
Mike Becker |
improve text node API
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16 months ago |
Mike Becker |
fix missing UTF8 support for text rendering
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16 months ago |
Mike Becker |
fix text rendering for alpha==0
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