| Thu, 09 Oct 2025 19:22:21 +0200 | Mike Becker | do not use different vocabulary (enable/disable vs. pause/unpause) for the behavior's enabled-state | changeset | files |
| Thu, 09 Oct 2025 19:15:02 +0200 | Mike Becker | make behaviors aware of being unpaused | changeset | files |
| Thu, 09 Oct 2025 19:03:32 +0200 | Mike Becker | add asc_behavior_find() | changeset | files |
| Fri, 26 Sep 2025 22:44:42 +0200 | Mike Becker | use the new kv_list from UCX for the behavior map | changeset | files |
| Sat, 23 Aug 2025 21:01:41 +0200 | Mike Becker | move game over text to the UI scene | changeset | files |
| Fri, 22 Aug 2025 23:27:36 +0200 | Mike Becker | move the player's life "controller" to a behavior | changeset | files |