Fri, 15 Mar 2024 00:06:59 +0100 |
Mike Becker |
add camera and render groups
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Wed, 06 Mar 2024 23:38:17 +0100 |
Mike Becker |
invert the logic of converting between specialized nodes and the generic interface
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Wed, 06 Mar 2024 23:13:06 +0100 |
Mike Becker |
fix name of demo binary
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Wed, 06 Mar 2024 23:12:56 +0100 |
Mike Becker |
fix const-warning
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Wed, 06 Mar 2024 23:08:03 +0100 |
Mike Becker |
add behavior nodes + restructure test program
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Mon, 04 Mar 2024 21:16:46 +0100 |
Mike Becker |
add transformation matrix
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Mon, 26 Feb 2024 21:16:00 +0100 |
Mike Becker |
use tree iterator to free scene nodes
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Thu, 22 Feb 2024 22:34:50 +0100 |
Mike Becker |
apply new CxTreeIterator from ucx 3.1 preview
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Tue, 23 Jan 2024 21:34:12 +0100 |
Mike Becker |
bring first scene graph to live
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Sun, 21 Jan 2024 14:01:27 +0100 |
Mike Becker |
remove unused cx/list.h include
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Sun, 21 Jan 2024 13:58:23 +0100 |
Mike Becker |
improve implementation of scene graph tree
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Sun, 21 Jan 2024 13:34:49 +0100 |
Mike Becker |
make AscText immutable when drawing
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Sun, 21 Jan 2024 13:31:51 +0100 |
Mike Becker |
rename AscTextNode to just AscText
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Thu, 18 Jan 2024 21:58:58 +0100 |
Mike Becker |
allow NULL argument für asc_text()
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Thu, 18 Jan 2024 21:53:16 +0100 |
Mike Becker |
don't force the use of CxBuffer in AscTextNode
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Mon, 18 Dec 2023 19:05:30 +0100 |
Mike Becker |
use new cxBufferReset function
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Mon, 18 Dec 2023 19:04:44 +0100 |
Mike Becker |
add first draft of a scene graph structure
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Mon, 18 Dec 2023 13:04:04 +0100 |
Mike Becker |
add pseudo-rule s.t. dry-runs won't fail
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Thu, 23 Nov 2023 23:08:57 +0100 |
Mike Becker |
improve text node API
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Sun, 19 Nov 2023 13:27:08 +0100 |
Mike Becker |
fix missing UTF8 support for text rendering
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Sun, 19 Nov 2023 13:22:43 +0100 |
Mike Becker |
fix text rendering for alpha==0
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Wed, 15 Nov 2023 22:51:40 +0100 |
Mike Becker |
add text rendering and demo FPS counter
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Wed, 08 Nov 2023 23:17:07 +0100 |
Mike Becker |
add shader loading and unloading
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Wed, 08 Nov 2023 21:53:43 +0100 |
Mike Becker |
remove C++ support
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Wed, 08 Nov 2023 21:53:21 +0100 |
Mike Becker |
use OpenGL 4.0 by default
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Wed, 08 Nov 2023 21:46:29 +0100 |
Mike Becker |
add projection matrix to AscWindow
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files
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Tue, 07 Nov 2023 21:24:06 +0100 |
Mike Becker |
add font management
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Tue, 07 Nov 2023 21:13:04 +0100 |
Mike Becker |
make ASC_MAX_WINDOWS an unsigned literal
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