Sun, 27 Jul 2025 23:44:14 +0200 | Mike Becker | first idea of what the main scene could look like | changeset | files |
Sun, 27 Jul 2025 23:34:19 +0200 | Mike Becker | add asc_create_flags() utility function | changeset | files |
Sat, 26 Jul 2025 21:13:05 +0200 | Mike Becker | simplify build and copy assets to build dir | changeset | files |
Fri, 25 Jul 2025 19:19:54 +0200 | Mike Becker | simplify how pre-defined shader IDs work | changeset | files |
Fri, 25 Jul 2025 18:58:50 +0200 | Mike Becker | prevent attempts to load a shader again that already failed before | changeset | files |
Fri, 25 Jul 2025 18:54:51 +0200 | Mike Becker | fix broken nullptr handling in asc_shader_use() - fixes #696 | changeset | files |
Fri, 25 Jul 2025 18:50:36 +0200 | Mike Becker | clean up the messy shader code specification | changeset | files |
Thu, 24 Jul 2025 20:58:00 +0200 | Mike Becker | vastly deduplicate shader creation code | changeset | files |