Wed, 11 Jun 2025 23:38:55 +0200 | Mike Becker | do not try to use one distinct render group for each different shader | changeset | files |
Tue, 10 Jun 2025 19:29:07 +0200 | Mike Becker | prepare implementation of primitives | changeset | files |
Tue, 10 Jun 2025 19:17:21 +0200 | Mike Becker | fix includes in glcontext.c | changeset | files |
Mon, 09 Jun 2025 14:02:40 +0200 | Mike Becker | implement edge-triggered key press/release | changeset | files |
Mon, 09 Jun 2025 13:18:41 +0200 | Mike Becker | add dynamic reload of all shaders | changeset | files |
Sun, 08 Jun 2025 14:58:19 +0200 | Mike Becker | refactor shader management - resolves #684 | changeset | files |
Sun, 08 Jun 2025 14:57:54 +0200 | Mike Becker | add option to enable ASan | changeset | files |
Sun, 01 Jun 2025 16:35:23 +0200 | Mike Becker | remove pre-defined dummy textures by introducing conditional compilation for shaders | changeset | files |