Wed, 11 Jun 2025 23:38:55 +0200 | Mike Becker | do not try to use one distinct render group for each different shader | changeset | files |
Tue, 10 Jun 2025 19:29:07 +0200 | Mike Becker | prepare implementation of primitives | changeset | files |
Tue, 10 Jun 2025 19:17:21 +0200 | Mike Becker | fix includes in glcontext.c | changeset | files |