Sun, 03 Aug 2025 22:15:25 +0200 Mike Becker add a simple struct for the game field that may be extended later changeset | files
Sat, 02 Aug 2025 21:43:39 +0200 Mike Becker add a frame to the main scene + implement the necessary asc_rectangle_set_bounds() function changeset | files
Sat, 02 Aug 2025 15:45:43 +0200 Mike Becker fix that using mipmap filtering did not generate the necessary mipmaps changeset | files
Sat, 02 Aug 2025 15:19:06 +0200 Mike Becker add player colors changeset | files
Sat, 02 Aug 2025 14:58:30 +0200 Mike Becker add null safety in case a sprite is created without texture parameters changeset | files
Sat, 02 Aug 2025 13:20:51 +0200 Mike Becker redesign game field and make it larger (and the player faster) changeset | files
Sat, 02 Aug 2025 13:07:28 +0200 Mike Becker remove the possibility of non-lazy-initializable shader programs changeset | files
Fri, 01 Aug 2025 18:19:33 +0200 Mike Becker make the default window scaling and positioning screen resolution dependent changeset | files
(0) -100 -30 -10 -8 +8 +10 tip

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