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shortlog
Sun, 03 Aug 2025 22:15:25 +0200
Mike Becker
add a simple struct for the game field that may be extended later
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files
Sat, 02 Aug 2025 21:43:39 +0200
Mike Becker
add a frame to the main scene + implement the necessary asc_rectangle_set_bounds() function
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Sat, 02 Aug 2025 15:45:43 +0200
Mike Becker
fix that using mipmap filtering did not generate the necessary mipmaps
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Sat, 02 Aug 2025 15:19:06 +0200
Mike Becker
add player colors
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Sat, 02 Aug 2025 14:58:30 +0200
Mike Becker
add null safety in case a sprite is created without texture parameters
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Sat, 02 Aug 2025 13:20:51 +0200
Mike Becker
redesign game field and make it larger (and the player faster)
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Sat, 02 Aug 2025 13:07:28 +0200
Mike Becker
remove the possibility of non-lazy-initializable shader programs
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Fri, 01 Aug 2025 18:19:33 +0200
Mike Becker
make the default window scaling and positioning screen resolution dependent
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